Showing posts with label Madame Xanadu. Show all posts
Showing posts with label Madame Xanadu. Show all posts

Sunday, May 26, 2013

Justice League Dark #20

(w) Jeff Lemire and Ray Fawkes
(a) Mikel Janin and Vicente Cifuentes


** SPOILERS ABOUND **


Last month's "WTF" edict demanded that each title in the 'New 52' drop some big revelation or surprise somewhere in their April issue. For the most part, writers were able to organically integrate this concept into their current narrative. But for some, it felt very forced. Like Earth 2 #11's inclusion of Mister Miracle even though he wasn't actually part of the story at all. Or how the revelation that Eclipso was behind the scheme to destroy House Amethyst in Sword of Sorcery #7 was a surprise to no one who actually read the series. 

Justice League Dark #19 guest starred not only Swamp Thing -- which made sense, as Swampy is a Dark-themed character -- but also The Flash. Unfortunately, it was all of a one-page spread. This was an instance where the "WTF" moment felt very forced, like editorial knew Jeff Lemire and Ray Fawkes were gearing up to use Flash in Justice League Dark #20, and just wanted to make #19 all the more attention-grabbing, just for sales. But that's all just my own beef with DC higher management.

Justice League Dark #20 is a fantastic issue. I wasn't expecting it not to be, as Lemire and Fawkes have been delivering amazing issue after amazing issue for months now. I'm always just a bit skeptical of guest appearances that seem too good to be true; like Flash working with the JLD.

Barry Allen is unique in the 'New 52' as one of the only characters who is written so consistently across every title he's featured in -- the Flash is always his good-natured, generous, laid-back self, whichever book you're reading. That's rare these days as many writers simply use guest appearances as a plot device instead of deriving real character relationships from the experience. Barry isn't there just to be fast: He provides a significantly different perspective on how to be a hero. Even after John Constantine berates him in front of everyone else, he still stands up for the surly mage when his compatriots turn against him.

If you're not reading Justice League Dark, you should be. I know that's a cliche thing to say in comic book reviews, but hear me out. It checks off a lot of boxes on the "who would like this?" list. It's a supernatural series (1). It includes well-known heroes like Constantine, Deadman, and Zatanna (2). It's consistently one of the best titles DC publishes each month (3). It's an integral part of this summer's "Trinity War" crossover (4). Mikel Janin's artwork is superb (5). That's five good reasons to read this book.

GRADE
9/10

Saturday, February 2, 2013

REVIEW: JUSTICE LEAGUE DARK #16

(w) Jeff Lemire and Ray Fawkes
(a) Mikel Janin

Justice League Dark continues to be one of my favorite series from DC's 'New 52' thanks to it's unique take on the superhero genre. Jeff Lemire has crafted an incredible ongoing narrative that isn't confined to separate arcs, but rather builds upon itself with each storyline. Things started off with "The Black Room", which quickly turned into "War for the Books of Magic", and now, we're shoulder-deep in "The Death of Magic" that's bringing Lemire's big epic to a head. 

Though it sits in the middle of this newest arc, Justice League Dark #16 doesn't fall prey to the 'filler syndrome' -- it's full of intense action, story development, and some not-at-all-annoying exposition that gives readers a better look at how magic originated in the DCnU. I've mentioned in past reviews how much Lemire's Justice League Dark resembles a serial television drama in it's structure and pacing. Much like LOST, True Blood, or Game of Thrones, each issue of JLD has enough self-containment to feel satisfying as a stand-alone story while contributing to a much grander vision.

Using context clues, it's been pretty evident that this world our heroes have found themselves in was once a magical realm that has since been taken over by a fascist, scientific society. The somewhat lengthy history lesson about Timothy Hunter's ancient mystical ancestor reveals a lot about how things came to be in this world known as Epoch, how men became jealous over their inability to wield magic, and how that led to a campaign to exterminate all magic from their world. Lemire is doing a absolutely amazing job at mixing traditional fantasy tropes with high concept superhero drama, and it shows in the way he seamlessly juxtaposes the mystical concept of the series against a world where magic is considered the ultimate heresy.

Mikel Janin's artwork is beautiful as ever. While many of the characters featured in Justice League Dark are featured in other titles, they seem to always look the best when Janin is as the table (except for maybe Bernard Chang's Madame Xanadu in Demon Knights). Especially John Constantine, whose facial expression perfectly match his confused and frustrated feelings over losing his silver tongue.

Justice League Dark #16 is another excellent chapter in "The Death of Magic" and the series in general. Jeff Lemire and Ray Fawkes have such a knack for fantasy writing it's uncanny. There are so many different elements that affect the story at any given time, and each of them is handled with care and precision to create one of the most entertaining and fun books DC currently publishes.

GRADE
8.5/10

Saturday, January 5, 2013

REVIEW: JUSTICE LEAGUE DARK #15

(w) Jeff Lemire and Ray Fawkes
(a) Mikel Janin

In this modern era of fascination with all things magical and mystical from our entertainment outlets, it takes a lot of courage to challenge the status quo of how people perceive "the supernatural", as a media concept. Just look at the popularity of True Blood, The Vampire Diaries, Once Upon A Time, Grimm, or any other number of supernatural shows (including Supernatural) that all seem to have a concept of magic based around a shared aesthetic: magic is chaotic, everywhere, and cannot be contained, hence how and why people can utilize it for their own means. While all of these shows have different storytelling methods and dramatization processes, they all stick within a fairly narrow definition of "supernatural".

Jeff Lemire is taking a different approach with Justice League Dark, specifically this "The Death of Magic" arc that was prefaced by the discovery that the ancient and mythical Books of Magic were actually highly advanced technological machines seemingly capable of imitating what humanity knows as magic or mysticism. One of the most common shared elements of magic-based fiction is that magic is ever-present. Lemire has penned an arc that challenges this standard by flipping it on it's head.

At the end of Justice League Dark Annual #1, Timothy Hunter opened the Books of Magic before he and Zatanna were teleported, by the books themselves, to a new and unknown world. This month, Lemire reveals that in this new world, anything remotely connected to magic is hunted down and exterminated with extreme prejudice. Zatanna also discovers her backwards magic is super-charged in this new place, and uses her heightened ability to fend off an assassin gunning for the two individuals who just used teleportation illegally.

The only problem I had with this issue was Amethyst. Constantine uses a crystal he stole to summon Amy from GemWorld in order to help stop Nick Necro, then in JLD #14, she's seen exploring the House of Mystery with Black Orchid and Frankenstein, then in this issue, she's just gone. Granted, she does mention something about Constantine giving her the port crystal once everything had settled down, there just isn't a scene or even an off-handed comment about Amy's departure. It feels like that detail just slipped through the cracks, which wouldn't be a big deal except Amethyst didn't really need to be there in the first place, so bringing her in then dropping her from the book without even a modicum of explanation is kind of frustrating.

Justice League Dark #15 does an excellent job of setting up "The Death of Magic". Lemire is playing around with the idea of magic in the DC universe, something that's only ever been lightly done, due to the ingrained nature of continuity-based comic book mythology. As long as I can remember, magic has always been regarded as a more 'powerful' or 'enigmatic' force than science in comic books. With the 'New 52', all bets are off, so making magic and science more equivalent doesn't seem like such a far-fetched idea.

GRADE
9/10

Saturday, May 26, 2012

(COMIC) JUSTICE LEAGUE DARK #9

STORY: Jeff Lemire
ART: Mikel Janin


With a name like Justice League Dark, it's not hard to see why this series might not be high on most readers' radar. You've already got the main Justice League, along with the extremely competent Justice League International, as well as Teen Titans and Green Lantern Corps to round out the whole 'team-based series' quota, so why the need for an occult-related team and why call it the JLD? The answers: because the team is awesome and the name is as much a satire as it is an indicator of what these folks are actually up to. Alien invasion? Superman and Green Lantern have you covered. Some witch bending reality as a result of her inherent madness? You call these guys.

I came to Justice League Dark a little late, as my aforementioned quandaries regarding the series kept me from even flipping through it's pages. That, along with my normal aversion to horror-or-magic-based titles meant it simply wouldn't be something I would be interested in. So, I sit here at my desk a corrected man. Justice League Dark is great.

That being said, I'm mostly impressed with the last three issues, including the one for this review. For the past two months, Justice League Dark has crossed over with I, Vampire for "Rise of the Vampires", an event that resulted in Andrew Bennet becoming the new leader of all vampires, complete with a whole new host of awesome powers. This month, JLD begins it's third arc (technically) with a new team roster or "the new band" as John Constantine puts it.

Steve Trevor (from the pages of Justice League and the one who coins the term 'Justice League Dark') tasks a reluctant John Constantine to rescue stop a mad Felix Faust and rescue the reimagined Dr. Mist in exchange for five minutes in the Black Room, a single warehouse filled with every single mystical piece of paraphernalia ever ascertained by the United States government. With his own interests always at heart, Constantine rallies the troops to travel to Egypt.

I was only halfway impressed with the lineup choices for the first six issues of JLD. John Shade and Mindwarp were very odd choices to throw into the mix, and they get written out this issue as Constantine explains that he needs to reorganize his magical buddies. John's successful in getting Zatanna and Deadman back into the game, but chooses Andrew Bennet as a new ally, cashing in a favor to guarantee his loyalty. Madame Xanadu refuses based on her past repor, and newcomer Black Orchid - a shapeshifter - acts as Trevor's liaison and extra manpower when magic isn't enough.

Well, it turns out that in defeating Felix Faust, the JLD would also be able to retrieve a mystical artifact lost to the government before it turned up in Faust's hands. After a cunning sleight-of-hand maneuver, Faust is defeated and the team takes a look at the real focus of their trip: the map to the ancient Books of Magic.

GRADE:
A