Showing posts with label Mateus Santolouco. Show all posts
Showing posts with label Mateus Santolouco. Show all posts

Monday, June 11, 2012

(COMIC) 4-SENTENCE REVIEWS #3! [UPDATE]


Dial H #2
(Mieville, Santolouco)

While Dial H's first issue was a twisting maze of nigh-incomprehensible narrative descriptors stuck between amazing artwork by Mateus Santolouco, this second issue sees China Mieville beginning the obviously slow and gradual process of piecing together an actual plot that gives the dial reason beyond a few hours of novelty superpowers. Nelson is a generally unlikable character who seems to be getting more benevolent with each appearance; while his initial reasons for using the dial made him seem selfish, more and more, Nelson is using it to keep people (albeit, ones of his choosing) safe. The latter half of the issue serves to introduce new characters, most notably the Squid-  a metahuman who looks more like Killer Croc or the Lizard from the Marvel Universe - who kills Nelson's friend Darren, "because you told us not to," as the Squid tells Nelson (as Iron Snail) in a moment that begs the question how Nelson's relationship with the dial will begin to affect his real life. Dial H has only increased it's quality since last month and in on the path to being one of the most intricate and compelling comics in ages.

GRADE: A






Earth Two #2

(Robinson, Scott, Scott)

James Robinson is slowly - and beautifully, thanks to Nicola Scott's art - weaving his own world together in the pages of Earth 2. This month we see the genesis of Jay Garrick's super-speed, a gift from the dying god Hermes, as well as the oh-so-controversial revelation that Alan Scott is now a gay man! Robinson also brings Mister Terrific to Earth Two by way of quantum tunneling as seen in the final issue of Mister Terrific, a move that is both exciting and mysterious, considering he was attacked as soon as he arrived. Robinson has done a fantastic job - in two short issues - of really giving readers a sense that this Earth is different without being overtly unique, and it's just going to get better next month with the birth of Green Lantern!

GRADE: A








Action Comics #10
(Morrison, Morales, Bryant)

Grant Morrison's deconstruction of Superman throughout the first arc of Action Comics is about to be rivaled by his second arc that looks to tell the tale of the 'Death of Clark Kent'! While being tracked by a master hunter, Clark is dealing with the repercussions from his expose on Glen Glenmorgan, namely being offered work at the Daily Planet, a position Kent long held in the old-DCU. Morrison takes this chance to really shake things up and masterminds the martyrdom of Clark Kent to a bomb-carrying man at the end of his rope out for revenge against the Daily Star. The 'New 52' has given writers the chance to really change things up for a pantheon of characters, and while most are content to give them new origins and (somewhat) new villains, Morrison is looking to reinterpret every facet of Superman - from his origins and early years, to his alter ego(s?), and even to his personality and clout within the Justice League (an element that used to be untouchable).

GRADE: B+





Justice League International #10
(Jurgens, Lopresti, Ryan)

As Dan Jurgens and Aaron Lopresti's Justice League International winds down to it's announced cancellation after a twelfth issue and an Annual, it gives readers perspective on the events unfolding within the pages of this tenth issue. The villain Breakdown gathers his posse of super-thugs to unleash his righteous plan to destroy modern society in an effort to make civilization more equal for the poor people around the world. Jurgens takes half the issue - before the JLI faces off against Breakdown - to show the team members during their 'off time'; Guy Gardner visits Ice in the hospital, while Batwing goes to Vixen's bedside, and August General in Iron gives O.M.A.C. a much-needed moral boost concerning the blue dude's irreversible condition to lead the rest of his life as a living weapon. It really is unfortunate that JLI is ending after September; with a sold roster of interesting characters that encounter more grounded problems than those of the Justice League proper, Justice League International could have been a launching platform for new characters, a home for those in limbo (like O.M.A.C.) and much, much more.

GRADE: A




World's Finest #2
(Levitz, Perez)

Paul Levitz has done a great job - not unlike James Robinson with Earth 2 - fleshing out both Karen Starr and Helena Wayne as best friends who developed a friendship deeper than most when they became the only two people from their dimension living in the Prime timeline. Their relationship is really the focal point of the series, and Levitz conveys that through their casualness with each other and how they protect one another, not only in battle, but also in life. This first arc's villain, Hakkou, is obviously one of Darkseid's parademons from Earth 2 that's developed a higher intelligence, but Levitz is smartly letting this fact evolve naturally instead of forcing it like, say, Scott Lobdell. While World's Finest #1 somewhat floundered a bit for me, this month's issue is really turning the adventures of Power Girl and Huntress into one of my favorite titles.

GRADE: A-

Saturday, May 5, 2012

(COMIC) DIAL H #1

STORY: China Miéville
ART: Mateus Santolouco


Dial H is officially one of my favorite series of DC's 'New 52'. Kelly Thompson over at ComicBookResources probably puts it the best when she explains how, "Miéville's writing reminds the reader (perhaps unfortunately) that there's no reason comics can't be written this well all the time."


Miéville is, by trade, a 'weird fiction' author whose off-kilter spin on fantasy and sci-fi can sometimes be a bit much even for entrenched fans of said genres. Dial H represents the best ideas of literature and the written narrative transferred to a graphic medium. Miéville treats his readers like the adult readers they are (at least these days). I've often cited my distaste for Scott Lobdell's work on Superboy and more recently Teen Titans, and Miéville's style is pretty much the exact opposite. Readers are made to actually work to understand a concept and story instead of it being shoved down their throat.


Dial H takes the classic Dial H for Hero concept and rewrites it for the 21st century, taking the cheeky style and turning into one of the darkest, most intricate tales in quite some time. Basically, there's this mystical phone booth that transforms normal people into superheroes for a short time when they dial H-E-R-O on the phone. In this first issue, our hero - an overweight slacker named Nelson - becomes the slender, skeleton-like Boy Chimney, The Child King of Emissions, then later, the emo Captain Lachrymose. If this sounds weird, it is, and reading through the first time might be completely confusing. Dial H definitely demands multiple reads to fully experience the events to their fullest.


But that's what comics should be! Why spend $3.99 for a single issue you'll read once then look at for the art? It seems absurd and Miéville is making an excellent case for a step up in the level of narrative quality among mainstream comic books.


GRADE:
A+