Showing posts with label Collector of Worlds. Show all posts
Showing posts with label Collector of Worlds. Show all posts

Thursday, April 5, 2012

(COMIC) ACTION COMICS #8

STORY: Grant Morrison
ARTWORK: Rags Morales, Brad Walker, Rick Bryant, and Bob McLeod


Grant Morrison finally wraps up his brand-spanking-new Superman origin story with Action Comics #8. Last we left the Man of Steel, he finally confronted the Collector of Worlds (a.k.a. Brainiac on Krypton) and this issue sees the subsequent fight, with Metropolis on the line.

One of Morrison's best accomplishments, so far with this series, is the balance between Clark's first years in Metropolis and Superman trying to find his way as a bona-fide superhero. While many fans (and non-fans, in a surprise twist of interest) were vocally displeased with Clark's 'hipster' look, complete with cuffed jeans, a tight tee shirt, and work boots. Either way, Clark gets his Kryptonian battle armor in issue seven, so it ceases to be a issue.

This month's issue isn't about a big finale; it's about small revelations that all point toward future events/ideas. We get to see Clark "NEVER QUIT!" and persist until the Collector is defeated; John Corben is released from the Collector's grip and survives, albeit fused to a power suit (Metallo, anyone?!?!?!); Superman inherits the Collector's ship and all the worlds on it, possibly as the new Fortress of Solitude; Glenmorgan finally falls, giving Clark an in at the Daily Planet; Lex Luthor starts questioning the future; and John Henry Irons gets his first taste of fame.

Next month brings Superman of Earth-23, President Superman! And it's based on Obama! AWESOME!

GRADE:
A

Monday, February 27, 2012

(REVIEW) Superman #6

Written by George Perez
Artwork by Trevor Scott, Nicola Scott and Brett Smith

George Perez's run on Superman has been taking it's sweet time, creating a current-day world for Superman. While Action Comics and Justice League are focusing on the origins of characters, it's nice to see Perez giving ol' Supes the proper treatment of a standard storyline. And a rather good one, at that.

Last we left Metropolis' savior, he was acting more like a dictator than a benevolent protector - martial law and a near-murder before Supergirl shows up in this issue's opening pages. During their fight, the real Superman wakes up in orbit around Earth. Before impostor Supes can deliver the final blow to a mostly-defeated Supergirl, Clark swoops in to correct the situation. He tells his city the truth about the alien impostor and immediately leaves Metropolis before Gen. Lane's strike force arrives.

It turns out, nanotechnology is the root of this arc's events. From a world whose nanotech could repair any damage doled out to the planet or people, the 'Collector of Worlds' - who makes it into a disappointingly small amount of panel space - wanted their science to add to his own. In a narratively simple malfunction between technologies, the planet's nanotech went berserk, leading to it's connection with Superman (which we apparently don't get to see until next month's Action Comics), bringing it to Earth. Since it's memory matrix-whosit-whatsit was damaged, it tried to 'fix' Metropolis, then Superman himself by creating a replica out of nanites.

And while the last few pages sort-of just fizzle out with lengthy explanations, at least there's a Superman vs. Superman brawl to pad it out. The real value in this first Superman arc is the lead-up to the Summoning arc that's been referred to in Stormwatch.

GRADE:
B