Showing posts with label Sinestro. Show all posts
Showing posts with label Sinestro. Show all posts

Thursday, April 18, 2013

Green Lantern: New Guardians #19

(w) Tony Bedard     (a) Andres Guinaldo and Raul Fernandez

I have a 'love/hate' relationship with Green Lantern: New Guardians. Well, more of a 'like/get-annoyed-at' relationship. Whether I enjoy it or not depends on the issue. For a series without a cohesive direction, Tony Bedard has been working hard to do justice by Kyle Rayner, the leader of this merry band of 'New Guardians'. It's been an up-and-down situation since day one, but that's just something I've come to expect.


** SPOILERS AHEAD**


Green Lantern: New Guardians #19 is one of the good issues. "Wrath of the First Lantern" is finally starting to gain some weight as Volthoom's manipulation of reality has resulted in the destruction of Korugar, Sinestro's home planet. Kyle and Star Sapphire Carol Ferris' search for Hal Jordan brings them to Sinestro, who is lamenting the death of his planet. In a desperate attempt to poke fate, Sinestro demands that Kyle use his newly harnessed White Lantern power to bring Korugar back to life.

Say what?!?


Grief is a powerful emotion (one that isn't part of the spectrum...yet) that easily consumes Sinestro. But unlike Wolverine's totally out-of-character decisions over in Age of Ultron, Sinestro has always been deeply loyal to his homeworld. Throughout his spotty career as a ringslinger, Sinestro has always, always done everything to protect Korugar. It makes sense that it's destruction would addle his priorities.

Guest stars Simon Baz and B'dg don't really add too much to the story beyond Simon's unique ability to connect with the white light of life. And even that is just a fleeting moment that feels shoehorned in to fit DC's "WTF" gatefold cover directive.

Kyle Rayner is such an interesting character that Tony Bedard has just begun to understand more fully. Green Lantern: New Guardians #19 doesn't do much to progress the "Wrath of the First Lantern" plot, but it's got fantastic character development for Kyle, Carol Ferris, Sinestro, and even Simon Baz.

GRADE
7.5/10

Sunday, March 10, 2013

Green Lantern #18

(w) Geoff Johns     (a) Szymon Kudranski

It's the proverbial beginning of the end as Geoff Johns marches toward his final issue of writing Green Lantern. There are nine years and a whole lot of amazing stories that have come before this, and judging by Green Lantern #18, Johns is looking to change the franchise in big ways right here at his finale. "Wrath of the First Lantern" graces the issues' cover even though Volthoom never even shows up, and the sour relationship between Hal Jordan and Sinestro rears it's head, once again putting the two egomaniacs at odds.

Hal and Sinestro aren't all that different -- they both have elephant-sized egos, it's just that more often than not, Hal has luck on his side while Sinestro has had to overcome extreme adversity to legitimize his overconfidence. Where these two Lanterns diverge is in their charm because Hal can talk to and persuade almost anyone to see things his way, while Sinestro likes to yell and curse to flaunt his mental psychological superiority. Johns encourages this poisonous relationship by throwing Simon Baz into the Dead Zone along with his two predecessors to see what the ring's presence will do to them.

The biggest letdown on Green Lantern #18 is the detailed explanation of Volthoom by Tomar Re. First off, it's too long; an entire two-page spread is dedicated to the story of the First Lantern and how he came to be, which is nice. But the entire tale feels shoehorned into an issue that should have focused solely on Hal and Sinestro finding a way back to the land of the living. Instead, Tomar Re's exposition dump hits the brakes on any momentum Johns was building and leaves the rest of the issue feeling sluggish. Sure, we get a fight between Hal and Sinestro for possession of the atomically-split second GL ring, but after a long lecture from a dead guy about someone else who isn't even in this issue, the brawl felt too short and overlooked.

Green Lantern #18 is a great issue when it's focused on Hal, Sinestro, and Simon. While Johns does take some minor detours that feel underwhelming, the overall experience is pleasant. Szymon Kudranski's art is spectacular and fits with the Dead Zone backdrop perfectly. Is it a coincidence that Hal seems to look a lot like Geoff Johns himself? "Wrath of the First Lantern" is a mixed bag when it comes to quality. I wasn't impressed with the first four issues of the crossover and GL #18 doesn't even feature the eponymous Lantern. As an actual story, it's nothing to shake a stick at, but the effects of the First Lantern's existence are causing all sorts of indirect results that are far more interesting than yet another emotional spectrum conflict.

GRADE
7.5/10

Friday, January 25, 2013

REVIEW: GREEN LANTERN #16

(w) Geoff Johns
(a) Doug Mahnke
(i) Christian Alamy, Keith Champagne, Tom Nguyen, and Mark Irwin

Since his first appearance in last September's Green Lantern #0, Simon Baz has polarized internet discussion boards for a variety of reasons. From readers who felt Baz was an unnecessary attempt at diversity, to those who felt his 'mistaken terrorist' storyline was too politically motivated, to others who simply disliked the fact that a Green Lantern was carrying a gun. Of course, for all the detractors, there were just as many fans who were vocal in their excitement for a superhero more representative of modern American culture. Green Lantern #16 offers a good helping of plot advancement thanks to the arrival of B'dg, a squirrel-like Green Lantern most recently featured in Robot Chicken's "DC Comics Special" in a segment highlighting some of the more ridiculous characters in DC's pantheon. 
It seems as though Geoff Johns took this slight to the might B'dg to heart. The adorably bad-ass B'dg becomes Baz's teacher/coach by default once he learns Hal Jordan is technically dead.

One of the best things about Simon Baz has been the way Johns has characterized him beyond the ring. Too many times in comic books, characters are introduced and made to accept their fate with little to no question for the sake of moving the story along quickly enough to keep readers interested. Johns, instead, has taken the time to flesh out Simon as a person. Simon's journey has two parallel narratives that play off one another and pay off in big ways throughout this issue. Simon's primary goal is clearing his name of terrorist actions. By focusing on a more human task, Johns is able to incorporate the Green Lantern element as the secondary narrative that's just now coming to a head. B'dg's arrival signals a turning point for Simon's career as a Green Lantern, from amateur with a ring to a member of the most powerful and revered peacekeeping force in the universe.

The final pages of Green Lantern #16 prove that Simon Baz is no temporary replacement; for a while, I was worried that Baz was more of an experiment that could be ended as quickly as it was started. Of course, that could still be the case, but Simon's inclusion in the upcoming Justice League of America coupled with the fact that the Green Lantern Corps really hasn't ever had a problem with there being an inordinate number of Lanterns from Earth points to his being around for a while. With "Rise of the Third Army" coming to a close next week, and "Wrath of the First Lantern" coming next month, I'm sure the Corps will be needing all the firepower it can get.

GRADE
8.5/10

Wednesday, September 5, 2012

GREEN LANTERN #0

STORY: Geoff Johns
ART: Doug Mahnke and Christian Alamy

I've been critical of Green Lantern as of late. Since DC's relaunch, my favorite franchise has been swimming around, unable to focus on a path for Hal Jordan or Sinestro, the two main characters who should have a clear-cut direction more than any of the other Lanterns out there. And I still stand by my convictions; Geoff Johns has obviously been building toward "Rise of the Third Army" for a while, and in that set-up, he focused so much on the forest that he forgot to take care of the individual trees. Last week's Green Lantern Annual #1 and this week's Green Lantern #0 are a return to form for Johns on this series, as he employs the invigorating, character-driven storytelling that's so ample over in Aquaman month after month. Green Lantern #0 focuses entirely on Simon Baz, the newest member of the Green Lantern Corps - or is he? In truth, the exact basis of his enlistment isn't exactly clear, but that's not really what this issue is about. Indeed, Johns takes his time this 'Issue Zero' to flesh out his newest Emerald Warrior before he ever receives the ring.

Baz is an Arab-American who grew up in Dearborn, Michigan, has two siblings, and whose life was turned upside down after the events of September 11, 2001. Fast-forward to the present, and we jump in with Baz in hot pursuit by the police after stealing a van, which he realizes has a massive bomb set to go off in less than a minute. He survives the bomb, but gets detained by the Department of Homeland Security. It's a lengthy process - the suspected terrorist situation - that Johns mirrors by the amount of time he spends with Baz's interrogation. Johns obviously has some opinions about the federal government's treatment of only suspected terrorists, and it's refreshing to see this expressed in a way that doesn't necessarily demonize the government as much as it questions the way our Defense Department operates. During his questioning, it's revealed that Baz worked at the decommissioned car factory that blew up when he drove the stolen van into the loading dock. At first, the significance of the location isn't even hinted at. Baz is asked why he decided to blow up his old place of work. He's asked if he has a vendetta against the United States. He's asked who instructed him to blow up a car factory. The entire scene is poignant and cuts deep to the heart of the discrimination and fear that overwhelms out country and by proxy, our government.

It's only when he's about to be literally tortured that the ring finds it's newest keeper. Baz breaks free of his captors grip and nearly escapes before having a gun pointed at his face. "Simon Baz of Earth," the ring explains, "You have the -- ERROR -- ability to overcome great fear." One simple word changes the nature of Baz and his identity as a Green Lantern forever. The ring's simple error - that originated when Hal and Sinestro were literally murdered in Annual #1, and Hal's construct ring remerged with Sinestro's ring - could have one of a hundred meanings. It could be that Baz isn't connected to the Green Lantern Central battery; it could mean the Guardian's don't know he exists; Baz could be the most powerful Green Lantern there is. It's been quite a long time since Green Lantern was this engaging and visceral.

Already, Johns has established Simon Baz as one of the coolest new characters to hit DC's 'New 52' since it began. Some might say that the newest Green Lantern hasn't had enough page time to warrant a decision on his fate. But seriously, he's freaking awesome.

GRADE
A

Thursday, August 30, 2012

GREEN LANTERN ANNUAL #1

STORY: Geoff Johns
ART: Ethan Van Sciver

There's a lot going on in Green Lantern Annual #1. There's so much happening, in fact, that the amount of information is almost too much. This over-sized issue has two goals: to finish up "The Revenge of Black Hand" as well as preluding "Rise of the Third Army", the Green Lantern Family-wide crossover starting in October that will see the Guardians of the Universe's new legion of soldiers attempt to eradicate the Green Lantern Corps as well as the rest of the multicolored Corps littered throughout the universe. While Geoff Johns has been slowly dragging the Guardians into madness over the past few years, this singular issue really drives the point home, showing just how ruthless these little blue guys can be.

Johns does an apt job flowing from one focus to the next. The beginning of the issue is all about Hal Jordan, Sinestro, and Black Hand. Slowly, scenes of the Guardians start to trickle in before their crazy crusade against emotion takes center stage. It's an interesting way to segue from one plot point to the next, and Johns knows these characters so well, he can interweave the stories without actually having them connect. Amid major revelations every few pages, Johns manages to keep things light and well-paced throughout the issue, taking time to make emotional jabs when can, and relying on readers' visceral connection to the story to keep the momentum going.

As a whole, Green Lantern Annual #1 is really all about the Guardians and their descent into madness. After millennia of attempting and failing to squelch chaos across the universe, the Guardians have obviously started to show the cracks in their armor. Starting back in Green Lantern: Rebirth when it was revealed that the Blue Ones had imprisoned a 'fear entity' within the Green Lantern Central Battery, causing the yellow impurity that had plagued the rings for eons. The list of their grievances goes on and on, but now, with a universe more chaotic than ever, the Guardians have reached the end of their rope. Plagued by insubordination within their ranks and throughout the cosmos, the Guardians turn to their last hope (if you can call it 'hope'), the First Lantern. While there is virtually still nothing known about the individual encased within a shimmering crystal lantern, it stands to reason that he/she is the origin of the emotional entities that power the seven differently colored lanterns (not counting the Black Lanterns because death isn't an emotion).

One of the best parts of the issue is the meeting between the Guardians and the Hidden Guardians. Billions of years prior, the Guardians decided to leave half of their people behind in the Chamber of Shadows to guard the First Lantern from any who would attempt to steal his power, while the other half would venture out into the universe to create peace in place of the chaos. The Hidden Ones immediately question the Guardians' motives when they demand the First Lantern and his awesome power. The fight that ensues is not only cool for the simple comic-bookiness of it (little blue aliens fighting each other with sci-fi energy ball beams!), but also because it really gives a visual interpretation of the Guardian's insanity as Ganthet kills the Hidden Ones' leader with a knife to the throat. It's chilling, watching a Guardians murder in cold blood. It's the kind of thing Geoff Johns is known for: emotional backhanding that takes you by surprise through shock and awe.

After the Guardians defeat the Hidden Ones and take the First Lantern, the crap really hits the fan. Ganthet uses the First Lantern's power to step through time and space into the cemetery where Hal and Sinestro are facing Black Hand. With his fellow brain-addled Guardians, Ganthet soaks Black Hand in energy, charging up the lone Black Lantern to become their tool against Hal, Sinestro, and the rest of the Green Lantern Corps. After the dust settles, the Guardians throw Hand into the Chamber of Shadows with the surviving Hidden Ones before locking them all up for future use. It's small, but sick detail that reinforces the Guardians' cruelty.

And then there's the Third Army. The Guardians - in their infinite madness - use their own genetic material to create a new creature. I hesitate to call it a 'life'-form because the Guardians make sure it doesn't have a heart or soul, just a direct connection to the Guardians' hive mind. Basically, the little blue guys are waging a war on free will, a frightening endgame if there ever was one.

Next month's Green Lantern #0 focuses on new GL, Baz. Up until now, I'd been confused as to how DC was going to shoehorn a new Green Lantern into the mythos, but after reader Green Lantern Annual #1, things are starting to make a lot more sense. Already, some have criticized this issue - and Johns' direction with the GLU in general - for being a rehash of previously tread ground. To that, I say what isn't? This year's amazing "Court of Owls" is based on any secret society trope, but that doesn't mean it can't be interesting and fresh. "Rise of the Third Army" promises to be a huge (if not long) event that will change the landscape of the Green Lantern books and the DCU at-large for a long time to come.

GRADE
A

Thursday, August 16, 2012

GREEN LANTERN #12

STORY: Geoff Johns
ART: Renato Guedes and Jim Calafiore

With a workload as big as Geoff Johns', it's not surprising that some of his work would fall behind the others, even if it's just a little bit. In the initial months of the 'New 52', many agreed that Justice League took the title of the 'less good' Geoff Johns series. Green Lantern is beginning to show signs that Johns has turned his focus elsewhere, which is unfortunate as he really brought the Emerald Warriors back into the limelight with Green Lantern: Rebirth, which reintroduced Hal Jordan back into the world of the living and altered the stats quo for GL forever. Then he took his initial ideas even further, spurring a war between the Green Lanterns and Sinestro's fear-mongering yellow Corps, the revelation of the existence seven colored Corps, the great war against the Black Lanterns, and the subsequent fallout that resulted in the first White Lantern. Really, Geoff Johns has plotted Green Lantern's trajectory for the past eight years. It's this fact that makes the 'New 52' Green Lantern just so disappointing.

Because GL history wasn't rebooted - allowing the past five reals years of comic books to still matter - the three arcs of Green Lantern since last September have all been direct continuations of the events preceding the relaunch. But while Johns' pre-'New 52' arcs seemed filled with action, adventure, and mystery, these new arcs feel bogged down under their own weight. Too often in the past year, I've found myself wondering why so much time is being given to so little plot or characterization. Sure, the Indigo Tribe was a thorn in everybody's side, but their story probably shouldn't have been condensed to a four-issue arc that basically mirrored Hal's earlier encounter with Larfleeze.

And now, "The Revenge of Black Hand"; yet another dredging-up of an old story element that has me (and I'm guessing a bunch of other readers) saying "This again?" Green Lantern #12 is a typical filler issue. Hot off the end of "Indigo", William Hand escaped and killed himself, thereby producing a brand spanking new Black Lantern and ring. Last month's cliffhanger led me to believe a showdown was coming this month between Hal and Will, something that actually could have been interesting. Instead, we're treated to an issue of rhetoric, more of the Guardian's being Guardians, and generally no plot advancement at all.

GL #12 starts off with Black Hand's confusion over the Book of Black - an ancient tome containing Black Lantern prophecies - and it's newly cast claim that "Hal Jordan is NOT your enemy." Before anything is allowed to develop, Hal uses his ring to "fried every synapse in his brain", a torturous technique that's apparently acceptable when the man you're fighting isn't technically alive. Hand is out for the rest of the issue, leaving Hal and Sinestro to talk amongst themselves - a back-and-forth that is becoming increasingly less witty and special when it happens every other issue - and the Guardians to wax poetic about how much they've screwed up and how everybody else is going to pay for it.

Oh, and there are zombies. Because we don't have enough zombies in every inch of media these days.

Then, seven pages are dedicated to a short fight ended by a four-year-old battle tactic against a five-year-old enemy. Hal and Sinestro need a second colored Lantern to make their green constructs lethal to Black Lantern connections. We've known this for years. A bunch of fighting happens, and then Sinestro grabs his Yellow Lantern from a pocket dimension and they destroy it, thereby unleashing the yellow energy and severing Black Hand's connection to his zombie army. And it only succeeded in slowing down the Black Lantern, not destroying him. With a plot so full of cliches from so many sources, it's a wonder anyone is taking Green Lantern seriously right now. Black Hand is back? Boring. Zombies? Just like everywhere else. Multi-colored assault? You mean like the entirety of Blackest Night and Brightest Day??? It's all so mundane at this point that it's hard to even like Hal Jordan anymore. While he's pretty egotistical and vain in Justice League, at least he has personality, unlike the wooden plank he's become in Green Lantern.

The big reveal at the end of the issue leads up to the new Green Lantern, the Islamic one we've been seeing in promo shots and that appeared on the final page spread of The New 52 #1 this year for 'Free Comic Book Day'. A few months ago, nobody understood how this new GL fit into things, but as we get closer to October's "Rise of the Third Army", everything is starting to become clearer. Hopefully, this crossover can inject some life into this series, which has slowly been on the decline since last September.

GRADE
C+

Wednesday, July 25, 2012

GREEN LANTERN #11

STORY: Geoff Johns
ART: Doug Mahnke, Christian Alamy, Keith Champagne, and Tom Nguyen

With Geoff Johns and Green Lantern, there's never really a down moment. That's not to say 'there's never a dull moment', because frankly, there are from time to time."Secret of the Indigo Tribe" was one such instance where Johns' perspective as GL-series team leader led him to overestimate how interesting the narrative was as it's own arc. Fortunately, this month kicks off "The Revenge of Black Hand" that was teased last month when William Hand committed suicide to escape the imprisoning nature of the Indigo Tribe, only to be resurrected by a brand new Black Lantern ring.


Black Hand gets a good reintroduction in these pages as one of the DC universe's most twisted, sadistic, evil villains. As depicted back at the beginning of the Blackest Night event in 2009, William Hand's family life was less than perfect, leading William to murder his entire family which put him on the path to be the avatar for the Black Lanterns. His power now restored, Hand travels back to Earth and resurrects his entire family as the beginning of his personal army of the dead. Even without the Blackest Night connection, this scene is super, super creepy; Hand has a conversation with the corpses of his family members while they all sit around a dinner table watching William eat. BN was really the last time Johns got to cut loose with the 'misery and death' talk, yet he comes back to it with a passion - Hand pledges, "I'm going to kill as many people as I can in as many ways as I can. And then I'm going to raise them from the ground and they're going to do the same thing." In two speech bubbles, Johns successfully gets the major focal point of the story arc across to readers as well as making any reader squirm in their seat just a little bit. Some villains take an entire six-issue run to get to their point, and more often than not, these characters still feel underwhelming. Black Hand under Johns' guidance has always been frightening, but now he's downright sickening (and not in the drag queen sense).


Hal & Sinestro's side of things is a bit more boring until they get their hands of the Book of Black once again. The duo heads to Korugar to fetch the Book of Black, giving Johns yet another chance to remind readers just how hated Sinestro is on his home planet. Normally, this kind of redundant fact inclusion grates on me, but Johns has used it sparingly since the "Sinestro" arc, and for new readers, it can be helpful to remember that Sinestro was once one of the most hated criminals in the universe. The real meat of their journey to Korugar this issue comes when they open the Book of Black to see what else they can learn about the Guardians' plan to eradicate the Green Lantern Corps, a conspiracy that's been building across the four Green Lantern titles for some time now and will come to a front his October in "Rise of the Third Army".


Here's what Hal and Sinestro's vision tells us:
--> There's a new Green Lantern coming (the Arab GL that's been in teasers and appears on the cover of Green Lantern #0).
--> The Guardians will get their hands on John Stewart to torture and/or kill him.
--> Kyle Rayner is destined to become a Red Lantern (*snore*...DC already did this with Guy Gardner).
--> Guy Gardner is in jail.
--> Atrocitus has command of the Manhunter robots.


Couples with what Sinestro saw in his original vision back in Green Lantern #6:
--> The Guardians will murder the entire Green Lantern Corps (to make way for the Third Army)
--> Sinestro will be taken as a member of the Indigo Tribe (done and done)
--> The Guardians will somehow use the White Lantern rings to execute their plans.


There seems to be a lot (like, a lot) of prophecy and premonitions floating around with not a whole lot of story advancement to back it up. Sure, these revelations are pretty cool (save for Kyle going Red, which is just a silly retread), but one page of awesome images from future events isn't enough to save Hal and Sinestro's lacking narrative. Even their banter feels hollow and flat this issue.


One of Geoff Johns' strongest points as a writer is his ability to create huge, cosmic events that change the landscape of the world he molds. Unfortunately, DC seems to be shying away from imprint-wide events, sticking to family series crossovers (like Batman's "Night of the Owls", or Young Justice's "The Culling") in order to make each part of DC's line stronger on it's own before deconstructing it down the road, which we all know is a question of 'when?' rather than 'if'. The teaser promo for "Rise of the Third Army" doesn't include Hal or Sinestro anywhere in the image, a startling fact seeing as both Hal Jordan and Thaal Sinestro are two of the franchise's most recognizable characters. I'm sure Black Hand will fit into the scheme of things somehow, which will Bring Hal and Sinestro into the fight as well.


GRADE
B-

Friday, June 15, 2012

(COMIC) GREEN LANTERN #10

STORY: Geoff Johns
ART: Doug Mahnke and Christian Alamy

I've been holding off in admitting that Green Lantern is getting kind of boring. It's really unfortunate, seeing as the last few issues have been really action-packed and revelatory. Geoff Johns has taken four issues to give us the history of the Indigo Tribe, and even though it might sound weird, I wish it had only been three. Green Lantern #10 feels totally unnecessary. All the loose ends are wrapped up, and nothing really changes, which is really unsatisfying.

Last month, every Indigo Tribesman was set free from the control of their power battery, thereby releasing a legion of the worst criminals in the known universe against Hal and Sinestro, both of whom are running on fumes - both in spirit and in ring power. This sounds pretty awesome, right? Only thing; they never do any real fighting. Most of this issue is spent following Hal and Sinestro as they attempt to rebuild the shattered Indigo battery and quell the rise of violence. But like I said, there's not a whole lot of action in this issue, even though Doug Mahnke's artwork might make you believe otherwise.

At some point, Sinestro goes off to fight the horde of villains by himself to give Hal enough time to convince Natromo (Abin Sur's partner in founding the Indigo Tribe) to help rebuild the battery. But even then, we only get fragments of Sinestro's struggle, and they aren't even very good fragments. Most of this issue focuses on Hal Jordan and how he somehow has the ability to convince any alien to do what he wants. I mean, his speech wasn't even that good, and Natromo's all like, "Aight, yo - let's do dis."

The one "twist" in this issue happens when Iroque, the first to wear the ring of compassion, recognizes her crimes, even without the ring's power forcing her to feel for others. Sure, it's a nice twist, and one that actually gives Iroque some personal development beyond her role in the Tribe, but it's still a pretty flat scene.

By the end of the issue, Natromo has rebuilt the battery, all the Indigos are back under the control of compassion, and all's well that ends well. But a bow on it and call it a day. One of Johns' issues as a writer is awkward transitions between story arcs. Sure, he builds up certain elements to be used as he moves forward, but really, Hal and Sinestro finished up with the Indigos, and now they'll just head on back to Oa and go on with their lives. Maybe I'm just finding pins in stacks of hay, but Green Lantern #10 was sorely lacking.

Of course, the biggest news from this issue comes from Black Hand. Once the Indigo battery was destroyed, he was freed from their control and went off to search for an escape from planet Nok. Once Natromo gets the battery jiggy again, Hand's indigo ring goes after him. Panicked at the thought of being controlled by the Tribe once again, Hand throws himself off a cliff. Just like the spark of compassion from Iroque that was necessary to rebuild the Indigo battery, Hand's suicide is the spark needed for the creation of a new Black Lantern ring and his own dark resurrection.

But haven't we already done the whole Black Lantern thing? (Snore)

GRADE
C

Saturday, May 12, 2012

(COMIC) GREEN LANTERN #9

STORY: Geoff Johns
ART: Doug Mahnke, Christian Alamy, Keith Champagne, Mark Irwin, and Tom Nguyen

When it comes to Green Lantern, Geoff Johns likes his 'big reveals'. Each arc usually includes a single issue that delineates or decompresses all the hidden or alluded-to secrets in order to set up the inevitable climax in the second-to-last issue. With "The Secret of the Indigo Tribe", Johns gives 'revelation issue' duties to Green Lantern #9 by revealing the origins of the Indigo Tribe and the truth behind it's members.

Last month, Indigo One and the other Tribesmen had successfully converted Sinestro to their corps, brainwashing him until the Korugarian who once nearly brought the universe to it's knees starts apologizing to Hal Jordan. This is when Hal finally understands that the members of the Indigo Tribe are not taken willingly. Basically, the Indigo Tribe takes the worst criminals in the universe and converts them into guilt-ridden champions of do-gooding.

Hal goes off to find the Indigo's central battery to disable it when he meets the very old and very snarky Natromo, a name repeated by the Indigo's ever since their inception, true believers. Natty tells Hal all about how the Indigo Tribe started, how Abin Sur freed the planet Nok from slavers and found a well of indigo light - the essence of compassion. The people of Nok used the heat of the well to forge weapons that caused the victim to become "overcome with remorse". Abin uses the light to forge an indigo ring and slips it on Iroque (better known as Indigo One), the woman who killed his daughter.

And there it is - what took four two issues to build up was explained in five pages. While it might seem anti-climactic, Johns continues to write in such a way that everything that happens simply feels epic and meaningful. I don't want to sound like the origin of the Indigo Tribe aren't cool, because it is. Mostly, it feels rushed.

Fortunately, the final pages are so epic, the quick lead-in soon turns from a curse to a blessing. Apparently, Abin Sur knew pretty much goddamn everything, as he's the one - we are now constantly being reminded - who knew the Guardians were bad news from the get-go. As Natromo hears of Abin Sur's death, he decides to destroy the indigo battery and end the Indigo Tribe project he started with Abin Sur all those years ago. The good news is that Sinestro is freed and becomes a Green Lantern once again, the bad news is that the worst criminals in the universe are now all in one place, with two giant green targets with which to play.

GRADE:
A-

Thursday, April 12, 2012

(COMIC) GREEN LANTERN #8

STORY: Geoff Johns
ART: Doug Mahnke, Mark Irwin, Keith Champagne, and Christian Alamy

As I've mentioned in previous posts about this series, Geoff Johns crafted a whole multi-year plan for Green Lantern when he took over in late 2004 to resurrect Hal Jordan. Part of that master plan was the inclusion of the spectrum of Lantern Corps. Johns introduced us first to the Sinestro Corps, which channeled the yellow energy connected to fear, followed by the vengeful Red Lanterns, serene Blue Lanterns, greedy Agent Orange, caring Star Sapphires, and finally the Indigo Tribe, with rings of light purple that are connected to compassion. It's time to get into the history of the Indigo's a color that's been a persistent mystery since their introduction.

Sinestro spends most of this issue fighting off the Indigos as they try to replace the Green Lantern energy that flows through him (and every Green Lantern, I suppose). It's fun seeing Sinestro beat up on a monstrous-looking four-armed Indigo that seriously looks like something out of an H.P. Lovecraft novel before smashing it's head into a wall. It's Sinestro! But the real meat of this issue comes from Hal Jordan's interaction with Black Hand. After Blackest Night, William Hand disappeared and instead of investigating, the JLA, entire Green Lantern Corps, and every other team and hero on Earth simply said, "Oh, well. Must be hiding!" and didn't think about it again. Of course, Johns wrote that series, as well, and made good and sure us readers knew that Hand had been turned Indigo.

Hand explains the power of the Indigo Tribe, how they feel all emotions where they couldn't before. While bordering quite heavily cult status, it seems like the Indigo Tribe might be some sort of rehabilitation system, a way for wrongdoers to redeem themselves for past actions. Seeing as Indigo Tribesmen are powered by compassion, it makes sense that ex-criminals might finally feel compassion for those they've wronged and willfully follow the Tribe.

However it unfolds, Johns (like always) does a fantastic job of keeping readers on the edge of their seats. The final page of Green Lantern #8 reveals Sinestro's conversion to the Indigo Tribe, a development that will most likely be reversed, but it's still nice to see Johns having fun with one of Green Lantern's most notorious villains.

GRADE:
B+

Friday, March 16, 2012

(COMIC REVIEW) Green Lantern #7

Written by Geoff Johns
Artwork by Doug Mahnke, Keith Champagne, Christian Alamy and Mark Irwin

Ever since the Geoff Johns and Co. introduced the extended spectrum of emotional colors into the DC pantheon, the Indigo Tribe is given the least amount of panel space. At first, this seemed like an storytelling decision, one made simply because there were too many characters interacting at the same time, and the Indigo's were mysterious enough to be kept vague. After a while, I assumed the lack of content featuring the Indigo Tribe was an editorial decision, one that came from polls and marketing numbers that showed readers preferred the Red Lanterns or Agent Orange to the enigmatic tribe that doesn't use English on a regular basis.

Now, it's pretty obvious Johns has had plans for the Indigo Tribe for quite some time. The last time we really saw the Indigo Tribe was way back during the "Blackest Night" event when Indigo One kidnapped Black Hand from under everyone's noses before presenting him as the newest tribe member. It was a haunting scene, one that threw into question everything readers had thus far assumed about the Indigos. Sometimes, not knowing the threat is worse than knowing just how bad it is, and Johns is definitely playing that card with this plot.

Basically, Sinestro read the Book of Black and saw the end of the Green Lantern Corps - an idea that's been seeded throughout Green Lantern since the relaunch - and now he needs Hal's help to stop it from happening. In true Green Lantern style, the Indigo Tribe shows up to corral Sinestro for themselves. Over on Oa, the Guardians are getting pretty hardcore, talking about murdering a Corpsman. It's a little uncomfortable, but I'm sure that's exactly what Johns wants.

GRADE:

B-

Friday, February 10, 2012

(REVIEW) Green Lantern #6

Written by Geoff Johns
Guest Artwork by Mike Choi and Alex Sinclair

I just don't know how I feel about Sinestro slinging a green ring again. As the focal point of Geoff Johns' first arc for Green Lantern under the 'New 52' banner, Sinestro's re-admittance into the Green Lantern Corps has been a fairly enjoyable ride. It shouldn't be so much fun seeing Hal Jordan reduced to Sinestro's sidekick, yet Johns has been consistently pulling it off. Yet, this month, we see almost no interaction between the two titular protagonists.

To begin, readers are treated to Hal Jordan: Street Fighter. Without any ring (of any sort), Hal must stop injustice with only his fist and his wits. This is the kind of 'character development' that becomes surreal very quickly. Hal Jordan hasn't gone a day without wearing green in a long, long time. It's a little odd that he's so adept at hand-to-hand combat after relying on a weapon for years. Fortunately, the laissez-faire approach Johns takes with reality carries the sentiments behind Hal's actions; he finally recognizes that he can still be a hero without being 'super.'

Across the universe, Sinestro is tracking Lyssa Drak, a member of the Sinestro Corps (are they still calling it that?) whom Sinestro...just...wants to track down? It's a little frustrating that Johns omits any reason for Sinestro's actions. Logically, he's looking for rogue Sinestro Corps members, but it's still annoying that there isn't any narrative affirmation. Sinestro tracks Drak to Ogoro, a somewhat backwater planet whose hero, Starstorm, surrendered to Sinestro some years earlier. Starstorm's cowardice made him a pariah to his people, and a rather pathetic character when met by Sinestro in the present.

But the real meat of Green Lantern #6 comes when Sinestro tears a page from the Book of Black, the prophecies of the Guardians kept secret since the beginning of time. (true fans - DC's Blackest Night event was based on the prophecies within the Book of Black.) In a single, full-page panel, Sinestro - and by proxy, the reader - sees fleeting scenes of horrific events to come, including Hal's death by Black Hand, Sinestro claimed by the Indigo Tribe, and the destruction the Green Lantern Corps. A white power ring can be seen near the bottom of the page, apparently in the hands of Ganthet.

And just like that, Geoff Johns starts reeling me back in! If these premonitions are a window into future Green Lantern arcs, it's going to be an exciting road for Green Lantern fans.

GRADE:
A-

Sunday, January 15, 2012

Reiew: Green Lantern #5

Review




Green Lantern #5
Geoff Johns - Writer
Doug Mahnke - Pencils

What a great issue of Green Lantern! After four relatively uneventful issues spent reminding readers over and over again that Sinestro is a GL once more, we get some plot development! Green Lantern is the only character, besides Batman, whose continuity was kept intact. Partly, I assume, because the 'Brightest Day' year-long event wrapped up right before 'Flashpoint' and the New 52 relaunch. But also because, like Batman, Green Lantern has a history that was worth keeping. That's not to say Superman doesn't have a long and rich continuity, but beyond his 'death' in the mid-90s, there aren't that many memorable Superman story lines.

***SPOILERS***
Geoff Johns does an excellent job of tapping into Green Lantern history while still keeping the plot current. While the ring itself chose Sinestro to be a Green Lantern once again, the rest of the universe sees things differently, including his old yellow lantern corps. who have taken Sinestro's home planet, Korugar, under martial rule instead of protection as Sinestro ordered.

Even though he saves the planet, the older generation of Korugarians definitely remembers Sinestro's iron fist rule over the planet years earlier. It's a humbling moment for Sinestro when a child praises his actions only to be scolded by his mother. What makes this scene so fantastic is the way Johns expresses Sinestro's emotions without actually having the character show any at all. Hal Jordan acts as Sinestro's 'conscience', mentioning the doubts and concerns any normal being would have, only to be shot down by Sinestro at every turn.

In the final pages, Sinestro gives Hal's construct ring enough power only to get him back to Earth. With no battery to recharge, Hal becomes panicked and realizes that he only cares about the power of being a Green Lantern. It's a welcome bit of character growth for one that hasn't had much since his resurrection in 2004. Hal sees a little more clearly that he wants to be with Carol Ferris and makes the first steps toward making that a reality. While it may come off as cheesy to newer readers, GL fans will know this is a monumental moment for Jordan. With a sixth issue left to complete the 'Sinestro' arc, I'm interested to see how Johns will segue into the next adventure for Sinestro and Hal.

Grade: A