Showing posts with label The Reach. Show all posts
Showing posts with label The Reach. Show all posts

Saturday, September 22, 2012

BLUE BEETLE #0

STORY: Tony Bedard and Keith Giffen
ART: Ig Guara and JP Mayer

NOOOO!!!! TED KORD!!!!!! At least, I think that's how I should be reacting to Blue Beetle #0, which delves into the history of the plucky scarab, Khaji-Da with literally no reference to the original Blue Beetle. Of course, the scarab's time on Earth after separating from it's first host is somewhat glossed over, left to the readers' imagination as to where Khaji-Da travelled in the years before meeting Jaime Reyes. But I'm getting ahead of myself.

Tony Bedard is joined by Keith Giffen for Blue Beetle #0, a (mostly) straightforward origins issue for the Reach scarab currently connected to Jaime's spine. We already know that Khaji-Da is a sentient scarab symbiote that latches onto a host to carry out the will of the Reach, a clandestine alien race that has millions of scarab soldiers at it's control across the universe. We also already know that Ol' Da can't control Jaime like the other scarabs can control their hosts' minds, but we don't know why. Beyond this basic information, not a whole lot has been unveiled concerning the scarab, until now.

"Sky Witness" provides a full character history for Khaji-Da, from the days before his creation, to his first unsuccessful mission, and through his time on Earth up until meeting Jaime. While the textbook-style narrative isn't exactly invigorating or engaging in any particular way, it serves to develop Khaji-Da beyond being the loony voice inside Jaime's head telling him to kill people and destroy the planet. And it does a good job! One of the most important aspects of the scarab - that Bedard makes sure is clear and understandable - is that they are actual sentient beings. It's easy to slip into thinking of these little blue bugs are simply just pieces of a larger technological goal, but they each have a voice, they each have a personality. I was hoping to meet another scarab this month, maybe one that's got an extreme personality to show the diversity of the scarabs.

The first half of the issue explores the origin of the scarab, followed by his very first test mission, wherein he finds a suitable host in the Stygian Expanse. Upon attempting to fuse with his new host - a small, blue/black skinned girl with four eyes - the scarab is rebuffed by a sudden explosion of psionic energy. Turns out that energy is coming from the child, who has tapped into her latent abilities to control antimatter. After being damaged, Khaji-Da recognizes his slim chances of survival, and escapes the girl who controls dark energy. Turns out she goes on to become Lady Styx, a villain on the same level as Darkseid before the 'New 52' relaunch. The scarab's first mission is important because it gives a possible explanation for Khaji-Da's inability to fully control Jaime - due to dark matter interference? - as well as sets up Lady Styx to be featured throughout the DCnU in the future.

The latter half of the book focuses on Sky Witness, a Mayan chieftain who descends into the wreckage of Khaji-Da's crash landing onto Earth's surface. The scarab was shot down by an unnamed Green Lantern, providing a second possible reason for the malfunction concerning total mind control. It's odd to feel sympathy for a robot bug whose sole purpose is to take total control of a host being and cause unspeakable destruction to worlds around the universe. But there it is: Khaji-Da is a good, good character.

Sky Witness uses the scarab to defend his home from the violent Nahua Tribe. The Nahua go on to start the Aztec Empire, according to Bedard, and Sky - in his scarab armor, of course - becomes known as the vengeful god Quetzalcoatl. Sky Witness's story comes to an end when even the scarab's advanced systems can't prolong his life any further. This is how Khaji-Da gets trapped in the ruins of a Mayan temple, only to be found years later by archaeologists unfettered by ancient signs of death and destruction.

I'm not exactly sure where Blue Beetle #0 should fit in chronologically amongst other issues. Even though a majority of the story is dedicated to the years before Jaime bonds with the scarab, the final few pages recap Jaime's journey so far, and we eventually get to the current day with Jaime stuck in Reachworld space after being abruptly transported there by O.M.A.C. in the pages of Justice League International Annual #1. So, one could place it before issue one purely for it's historical content, or it could go right after Blue Beetle #12. It's a conundrum for chronological perfectionists like myself. That one nitpick-y criticism aside, Blue Beetle #0 does a fantastic job giving readers a fleshed out, meaningful history of the scarab Khaji-Da, as well as placing the building blocks for future stories. And really, what more could you ask for from this series?

GRADE
B+

Monday, July 23, 2012

BLUE BEETLE #11

STORY: Tony Bedard
ART: Ig Guara and JP Mayer


One constant throughout Blue Beetle thus far has been the misunderstanding concerning the scarab attached to Jaime Reyes' back and whether he presents a threat to the human race. it doesn't help that the scarab is, in fact, a tool of an warmongering intergalactic cult known as the Reach, or that a few questionable pictures pinning Jaime as a violent menace have received worldwide media coverage. Add to that a piece of scarab getting lodged in Jaime's friend Paco - turning him into a bloodthirsty Reach solider - and you get one hell of a story about a kid just trying to understand what's happening to him.

If Jaime's predicaments sound familiar, they are. Much of how Tony Bedard tells Beetle's story is symbolic of normal, regular, everyday teenage issues. Now a part of his body, the Reach armor continues to surprise Jaime with new and unusual abilities, an element of this narrative that parallels the changing bodies of teenagers, however uncomfortable that is to type. Similarly, the pictures and video of Blue Beetle lashing out at innocent people has turned Jaime into an enemy of the state purely because of miscommunication and out-of-context situations, both sentiments of which almost any teenager has had to endure from their parents, school administrators, police, and adults in general. Lastly, the constant scarab "voice" in Jaime's head is representative of the many new elements of a teenager's life that influence his/her decisions and actions. There are a lot of other examples, too: no one wants to listen to Jaime, only control him; strained relationships with his friends due to his new responsibilities; the search for a mentor; and even running away from home. While some of these are more subtle than others, Bedard uses all the ammo he can to show how becoming a superhero isn't that different from being an awkward teenager.

This month brings the long-awaited (by me, at least) reunion of Booster Gold and Blue Beetle! While the Silver Age Beetle doesn't seem to be active in the 'New 52' (at least not yet), this team-up hearkens back to the days when Michael John Carter and Ted Kord would bumble around town, tripping over each other just trying to do good deeds and be remembered for them. Of course, DC's relaunch has been about reintroducing characters and relationships in a new way. For Blue Beetle, that means making Booster Gold at-odds with Jaime from the get-go. Booster gets the spotlight for the first few pages, appearing on a talk show where he chides the more conservative guest over bullying Beetle without hearing the boy's side of the story. And actually, their meeting starts out innocently enough; Jaime introduces himself and goes on about being grateful for Booster's desired friendship. That's all before Booster sucker punches him across the bay.

Booster reveals that he knows about the Reach, giving a little more credence to his violent outburst. But like most adults in this series, he basically refuses to listen to Jaime, opting instead to shoot first and ask questions later. Their fighting takes them across the city and into Washington Square Park where the citizens of New York City watch in horror as Booster Gold beats the Blue Beetle down. A pause in the fist-throwing lets Beetle attempt to explain his unorthodox situation to Booster while the people in the park listen in and start to see that a there's a scared, confused kid trapped in a suit of armor being framed for crimes he didn't commit or couldn't control.


Booster Gold knows about the Reach and is convinced Jaime is under it's control, yet is forced to stand down when the surrounding crowd, and Jaime's grandmother in particular, starts chastising the adult hero for beating up a kid. Lying through his teeth, Booster covers his tracks by claiming it was all a test to be a member of the JLI and giving Jaime a more open-minded chance to prove himself.


GRADE
B+

Wednesday, June 27, 2012

(COMIC) GREEN LANTERN: NEW GUARDIANS #10

STORY: Tony Bedard
ART: Tyler Kirkham and Batt

I find myself finally admitting it to myself: Green Lantern: New Guardians is the best GL book in DC's 'New 52'. Hal Jordan and Sinestro's troubles in Green Lantern are getting long in the tooth, and Green Lantern Corps is similarly going nowhere pretty slowly. Kyle Rayner, on the other hand, has had run-ins with an intergalactic angel, Blue Beetle in New York City, and now the Reach as they invade planet Odym, homeworld of the Blue Lantern Corps. Last month's beginning saw one of the Blue Lanterns lose hope, falling to his death out of sheer despair.


Tont Bedard has done a fantastic job handling all the characters in the pages of Green Lantern: New Guardians. Not only does he have to juggle the seven members of the Rainbow Brigade (Kyle, Arkillo, Fatality, Munk, Glomulus, Bleez, and Saint Walker), but this issue throws in most of the Blue Lantern Corps, the various Reach soliders (some of which were featured in the pages of Blue Beetle), and now the Qwardian Weaponer. 


DC kind of misled readers a bit in their preview blurb about the issue stating that the 'New Guardians reunite to save Odym!' In fact, Bleez, Glomulus, and Munk are all absent. Bleez is dealing with her own drama in the pages of Red Lanterns, Glomulus was disintegrated in Blue Beetle #9, and Munk is standing with his tribe in Green Lantern. So, it's a 'reunion' of Kyle, Arkillo, Fatality, and Saint Walker, which ain't so bad - besides Arkillo, the other three are considered the "good" Lanterns of the New Guardians. Other than this misdirect, the issue is quite enjoyable.


The Reach has basically already won as this issue opens. Kyle Rayner sees that Odym is already halfway cocooned and tries to reason with Saint Walker to not sacrifice his Blue Lanterns to a lost cause. Of course, the Blue Lanterns of Hope don't really understand the meaning of "lost cause", and they show it by uniting their rings into a single wave that they use to free the Reach soldiers from the scarabs fused to their spines. Many of the Reach begin to see the horrors they've unleashed, while others resist and continue fighting.


I'm a little worried about the direction Bedard is taking Green Lantern: New Guardians. The invasion of planet Odym feels like it should have warranted something like four or five issues, but alas, Bedard only gives it two. And while NG is definitely the best Green Lantern title currently running, it still feels broken and fragmented - not necessarily within individual issues, but in the overall narrative flow and how each story segues into another. It rarely feels natural and often happens suddenly, without much explanation until much, much later.


By the end, Saint Walker recognizes the source of all the New Guardians' troubles; the person who led the Reach to Odym, a world that's virtually undetectable; the one whose actions have ripple awful consequences for the entire universe: Larfleeze. Agent Orange went from being a monster to comic relief, and now - it seems - criminal mastermind, manipulating those around him to get what he wants.

GRADE
B

Thursday, June 21, 2012

(COMIC) BLUE BEETLE #10

STORY: Tony Bedard
ART: Ig Guara and JP Mayer

Blue Beetle has had it's ups and downs since day one. While the first arc re-introduced us to Jaime Reyes and his relationship with the Blue Beetle scarab - an artifact that we came to know is actually a malfunctioning tool of the Reach, an intergalactic hive-empire that can destroy entire worlds with a single soldier - it wasn't especially interesting. Beyond the spacefaring origins of the scarab, Jaime's run-ins with El Paso's criminal underground felt forced and came off as underwhelming. Nonetheless, Blue Beetle is an extremely interesting character and Jaime is written very well - his personality shines through Tony Bedard's clumsy plot, and this fact remains the title's anchor as far as quality goes. Throw in an upcoming crossover with Green Lantern and you've sold me. This month, however, focuses on Jaime's dealings with the Department of Extranormal Operations (DEO) and it's director, Mr. Bones.


Bones is a staple of the old DC universe, using his cunning intellect and detective skills to help out the big-leaguers. Fortunately, our skull-headed friend has made several appearances now in the 'New 52', which is a good sign for the future of the character.


Blue Beetle #10 pulls an Alias on readers by starting the issue with scenes of Jaime's torture on Bones' orders before flashing back seven hours earlier on page three. Jaime is still buzzing around (pun definitely intended) New York City, but he doesn't really have a plan of action. One reason Blue Beetle is fun to read is how relatable Bedard has made Jaime. If you were somehow connected to a crazy interstellar beetle that intermittently took control of your body and turned you into a whack-job hero/menace, would you have any clear-cut plans? Last month, Green Lantern Kyle Rayner (who didn't actually reveal his identity to Jaime) suggested that Beetle go to the DEO and meet with Bones. With little else to do, Jaime takes Kyle's advice only to be handcuffed and escorted down to the department's lower basement levels.


This is where things get interesting. 


Bones has the bounty hunter from last issue (who was after GL) locked up and he immediately recognizes and talks with Jaime. A quick mention of the scarab's connection to the Reach - and it's true potential as a weapon of mass destruction - sends the DEO agents into a frenzy that ends with Jaime fastened to a torture machine. Bones is a great character because he's actually intelligent. When Jaime escapes, Bones knows they shouldn't go after him. More often than not, there's a chase because it gives more room to have more fighting. Instead, Bedard writes Bones like a rational detective: he hears Jaime's side, sees the evidence, and realizes that authority is not the right way to approach the Blue Beetle. Again, intelligence is often lacking in enemies these days.


The end of the issue brings back up the unfortunate video footage of Blue backhanding a girl in El Paso. Some reporters are yammering on about the difference between writing Blue Beetle as a hero, or as a menace. The decide on the latter, hoping to turn a one-off situation into a scandal, when Booster Gold shows up to put a stop to it.


This is what excited me most about this issue. Blue Beetle and Booster Gold have a long history together - when the Blue Beetle was Ted Kord, albeit - so it's fantastic that DC is building that relationship once again. In the 'New 52', Ted Kord is only a memory (I assume), so it will be interesting to see how a dead character will affect events throughout DC's imprint.


GRADE
B

Friday, May 25, 2012

(COMIC) GREEN LANTERN: NEW GUARDIANS #9

STORY: Tony Bedard
ART: Tyler Kirkham and Batt

Green Lantern: New Guardians is the least straightforward of any GL-related titles in DC's 'New 52.' Hal Jordan and Sinestro are battling the Indigo Tribe, while Guy Gardner and John Stewart are getting ready for an Alpha Lantern incursion. Kyle Rayner, on the other other hand, is on his own, cut off from Oa and forced to ally with the other colored Lanterns in a string of events that's been somewhat hard to follow, but enjoyable nonetheless. After an initial arc where the Rainbow Brigade is pitted against galactic archangel Invictus, subsequent issues have focused on individual characters rather than the ensemble cast.

This month, the Reach has arrived Odym - the Blue Lantern homeworld - and plan to drain it's natural resources. The Reach is the alien cult responsible for the beetle Scarab that attached itself to Jaime Reyes in the pages of Blue Beetle. In fact, every member of the Reach wears a blue scarab that takes control of the host and turns he/she/it into a living weapon at the disposal of this galaxy-conquering parasitic force.

Saint Walker is revered as a demi-god on Odym - all of the new Blue Lantern recruits idolize him as The Blue Lantern, the first of their kind. It's not too far off base, as Walker has proved his tenacity over and over again. When the Reach invades, Walker is who they look to as their leader, and he takes the mantle with conviction.

One of the best scenes of the entire issue comes from a new character, Shon. A relatively new Blue, Saint Walker sends Shon off-planet to find a Green Lantern so the Blue Lanterns can use their rings offensively. When young Shon finds that the foot solider blitzkrieg was just a diversion for the 'cocooner' machines wrapping the entire planet in the Reach's control, he loses hope and his ring. With a cold, "HOPELESS", the ring flies off Shon's finger and drops him to his death. It's a harrowing scene that drives home the idea that the Reach is not to be messed with.

It's hard to make beetle-men seem intimidating, but Tony Bedard does a fantastic job of keeping the pace steady and giving more information on a need-to-know basis. Tyler Kirkham's art is spectacular in conveying the hopelessness of the Blue Lanterns' defense against the Reach. This GL: NG / Blue Beetle semi-crossover looks to be very interesting, not only from a narrative standpoint, but also for it's ramifications on the DC universe in general!

GRADE:
B+