Showing posts with label Booster Gold. Show all posts
Showing posts with label Booster Gold. Show all posts

Thursday, August 30, 2012

JUSTICE LEAGUE INTERNATIONAL ANNUAL #1

STORY: Geoff Johns and Dan Didio
ART: Jason Fabok

It really is the end for the Justice League International. After a year of amazing stories, a slowly-expanding roster, and a death in the family, the JLI all but disintegrates before our eyes as Geoff Johns and Dan Didio bid farewell to one of DC's quirkiest titles. It came as a bit of a surprise when DC announced it would cancel Justice League International after it's Annual issue, especially since it wasn't a low performer like other cancelled series such as Mister Fantastic, Men of War, or Resurrection Man. For months, fans and critics have been speculating as to reasons why; was it to set-up a bigger event? Was JLI going to be relaunched under a different name? Was DC planning on revising it's number of monthly titles? We didn't have a lot to go on, and the editorial executives were staying tight-lipped. And this week, DC announced that Geoff Johns and David Finch would be starting a new series, Justice League of America. After I read the initial press release concerning JLA, I immediately knew why JLI was cancelled. It makes sense, on a certain level, to want to expand the 'Justice League' franchise without diluting the name itself. Justice League and Justice League Dark both have clear-cut plot-centric premises, while JLI told more character-driven stories. It really is a shame to see the series go, but Justice League International Annual #1 goes the book justice and sends the team off in an appropriately dour - yet potentially promising - way.

Annual #1 picks up a few weeks after the events of JLI #12, wherein Batwing resigned, the team fought the late Lightweaver's delusional brother, and the future of these characters rested in Batman's capable hands. Bringing the series full-circle, Booster's primary concern is now increasing the team's visibility and public image by way of impressing the United Nations by taking on dangerous missions around the globe. We drop in with our lovable band of misfits in Central Africa, where Guy Gardner is leading a squad against a vicious warlord named Aki Mukassa. As Batwing flies the violent revolutionary away from the riot below, the warlord activates a bomb and kills himself mid-air. The entire situation is symbolic of the JLI's status quo as the team that gets it done, but not very well. While the rest of the team is satisfied with saving numerous innocent lives, Booster is upset that the JLI couldn't hand Mukassa over to the UN.

The breaking point comes later, when Booster informs the team that he's expanded the roster by recruiting Olympian and Blue Beetle. "Where are Superman and Wonder Woman?" asks Beetle, which sends Guy Gardner into a rage that results in his resignation from the JLI. With Rocket Red already dead, as well as Vixen, Fire, and Ice in the hospital, it's as though Booster takes one step forward for every two steps back. He sees that their numbers are dwindling, and he does whatever it takes (a la lying to Beetle about the JLI's roster) to make his team better.

And while the first half of the book is really all about Booster and his insecurities, the latter half focuses on O.M.A.C., who becomes possessed by Brother Eye, the sentient satellite and computer program designed and built by Batman to observe and analyze every metahuman on Earth in order to develop defenses against them if necessary. Since the 'New 52' relaunch, it's been interesting to see what has survived the editorial culling and now exists in the ner universe - the events of Infinite Crisis aren't mentioned anywhere else in the 'New 52' (that I know of), so it could stand to reason the whole thing never happened, but that Brother Eye was still created. And just like in Infinite Crisis, Brother Eye's been hijacked! With a new 'programmer' calling the shots, Brother Eye takes complete control of Kevin Kho's body and mind as it attempts to destroy the JLI and re-upload himself to the satellite orbiting Earth. During the confrontation, O.M.A.C. (apparently) kills Olympian, then uses his overwhelming technology to send Blue Beetle back to the Reach, the alien society where Jaime's scarab originated.

There's a lot of action going on during the finale, but in the end, Booster Gold is the only one who's able to stand up to the brutish, unstoppable O.M.A.C. Using 25th century anti-virus protection, (easter-eggedly called the 'Skeets Protocols') Booster is able to stop Brother Eye's uplink to the satellite and separate Kevin from the O.M.A.C. programming that was making his life a living hell. Of course, this victory is short-lived as Booster Gold from the future-future comes back to warn our Booster of horrible things to come before he simply disappears, as if he never existed. Then suddenly, the same thing happens to our Booster Gold!

By the time we reach the final pages, the team is technically down to just Godiva and a heavily-injured August General in Iron. Rocket Red and Olympian are dead, Batwing and Guy Gardner have resigned Blue Beetle is on the other side of the galaxy, and Booster is deleted from time and space. Justice League International Annual #1 is not only the JLI's most exciting issue, but it sets up the next chapter of the collective 'Justice League' story very well. At the very end, Batman has a chilling conversation with his creation, Brother Eye: "Eye am home and eye will be waiting for my new programmer's signal. He is coming, Batman. And you will join him or die." recites Brother Eye as if from a script. The emotionless, yet highly sophisticated, Brother Eye looks to be the focal point of things to come. Perhaps in the same vein as Infinite Crisis, Batman's presumptuousness concerning other heroes became paranoia, resulting in some of the darkest days in DCU history.

GRADE
A+

Wednesday, August 1, 2012

JUSTICE LEAGUE INTERNATIONAL #12

STORY: Dan Jurgens
ART: Aaron Lopresti and Matt Ryan

It's the beginning of the end for the JLI. Save for Justice League International Annual #1 - being released in this month's fifth week, along with a slew of other Annuals - Dan Jurgens' seminal series has come to a close with the "Funeral of Rocket Red". While the story title itself is a bit of a misnomer, this month's issue takes the team to Russia to visit Gavril Ivanovich's grave for a proper send-off by the teammates that stood by him in the end.

As the end of a series, Justice League International #12 has a lot of loose ends to tie up. Fortunately, Jurgens takes the time to bring proper conclusions to the plot points that matter. Last month, the late Lightweaver's twin brother, Malik, vowed to destroy the JLI, whom he believes was the responsible party in Lightweaver's death. If you read JLI #11, you saw that it was actually the government-ordered strike that killed Lightweaver. The fight between Malik and the JLI serves mostly to symbolize the team's position as the most accessible and relatable Justice League team. The League proper deals with situations that are so big, so dire that the end nearly always justifies their means, while the 'Justice League Dark' operates outside the public eye - their methods kept secret due to their controversial nature. The JLI sits in the middle of this spectrum as the Justice League that isn't quite perfect, yet are still accountable for their actions. In this sense, Malik's ambush works on both a technical and narrative level.

The group's trip to Russia to honor their fallen friend also points to their humanity. The death of a teammate is never taken lightly in the pages of DC's comic books, but rarely is it given the respect it deserves. Often, whole slews of characters will be killed off in major events, only to be noted in a mass-funeral or memorial wall in a later issue. Very often, death is taken lightly in comic books. Going against that trend, Dan Jurgens sees the importance of grieving and finding closure after the death of a friend and uses these emotions to weave a tale that brings the JLI full-circle and looks forward to the future and the potential it holds.

While Guy Gardner uses his GL ring to transmit a live feed from the hospital room of Ice and Vixen, Fire is inexplicably left in her induced coma, unable to even remotely attend the funeral. Jurgens doesn't give any reason for this story choice beyond the medical decision, which is a total cop-out. Knowing this would be the last issue, it would have been nice if Jurgens had brought everyone together. Perhaps I'll get my wish in JLI Annual #1 later this month.

Batwing resigns from the team for no other reason than he was barely on it to begin with; he cites "too many duties elsewhere", but he was never really all that interesting anyway. Batman's reasons for leaving are a bit more poignant. Bruce takes the time to explain that he's no longer needed, that Booster Gold is more than qualified to lead the team, and that their old headquarters and bankroll had been reinstated. Much in the vein of the JLI's history within the DCU, Batman sees the potential in this rag-tag group and gives them a chance - the chance no one else was willing to give them after a less-than-perfect inaugural outing.

GRADE
A

Monday, July 23, 2012

BLUE BEETLE #11

STORY: Tony Bedard
ART: Ig Guara and JP Mayer


One constant throughout Blue Beetle thus far has been the misunderstanding concerning the scarab attached to Jaime Reyes' back and whether he presents a threat to the human race. it doesn't help that the scarab is, in fact, a tool of an warmongering intergalactic cult known as the Reach, or that a few questionable pictures pinning Jaime as a violent menace have received worldwide media coverage. Add to that a piece of scarab getting lodged in Jaime's friend Paco - turning him into a bloodthirsty Reach solider - and you get one hell of a story about a kid just trying to understand what's happening to him.

If Jaime's predicaments sound familiar, they are. Much of how Tony Bedard tells Beetle's story is symbolic of normal, regular, everyday teenage issues. Now a part of his body, the Reach armor continues to surprise Jaime with new and unusual abilities, an element of this narrative that parallels the changing bodies of teenagers, however uncomfortable that is to type. Similarly, the pictures and video of Blue Beetle lashing out at innocent people has turned Jaime into an enemy of the state purely because of miscommunication and out-of-context situations, both sentiments of which almost any teenager has had to endure from their parents, school administrators, police, and adults in general. Lastly, the constant scarab "voice" in Jaime's head is representative of the many new elements of a teenager's life that influence his/her decisions and actions. There are a lot of other examples, too: no one wants to listen to Jaime, only control him; strained relationships with his friends due to his new responsibilities; the search for a mentor; and even running away from home. While some of these are more subtle than others, Bedard uses all the ammo he can to show how becoming a superhero isn't that different from being an awkward teenager.

This month brings the long-awaited (by me, at least) reunion of Booster Gold and Blue Beetle! While the Silver Age Beetle doesn't seem to be active in the 'New 52' (at least not yet), this team-up hearkens back to the days when Michael John Carter and Ted Kord would bumble around town, tripping over each other just trying to do good deeds and be remembered for them. Of course, DC's relaunch has been about reintroducing characters and relationships in a new way. For Blue Beetle, that means making Booster Gold at-odds with Jaime from the get-go. Booster gets the spotlight for the first few pages, appearing on a talk show where he chides the more conservative guest over bullying Beetle without hearing the boy's side of the story. And actually, their meeting starts out innocently enough; Jaime introduces himself and goes on about being grateful for Booster's desired friendship. That's all before Booster sucker punches him across the bay.

Booster reveals that he knows about the Reach, giving a little more credence to his violent outburst. But like most adults in this series, he basically refuses to listen to Jaime, opting instead to shoot first and ask questions later. Their fighting takes them across the city and into Washington Square Park where the citizens of New York City watch in horror as Booster Gold beats the Blue Beetle down. A pause in the fist-throwing lets Beetle attempt to explain his unorthodox situation to Booster while the people in the park listen in and start to see that a there's a scared, confused kid trapped in a suit of armor being framed for crimes he didn't commit or couldn't control.


Booster Gold knows about the Reach and is convinced Jaime is under it's control, yet is forced to stand down when the surrounding crowd, and Jaime's grandmother in particular, starts chastising the adult hero for beating up a kid. Lying through his teeth, Booster covers his tracks by claiming it was all a test to be a member of the JLI and giving Jaime a more open-minded chance to prove himself.


GRADE
B+

Thursday, July 5, 2012

JUSTICE LEAGUE INTERNATIONAL #11

STORY: Dan Jurgens
ART: Aaron Lopresti and Matt Ryan

Dan Jurgens has done an excellent job with Justice League International in the 'New 52'; it's one of my favorite titles out right now. Each issue adds more character development that has taken a group of misfits that couldn't make it in the Justice League proper and turned them into a formidable team that sheds their original United Nations sanction to take care of themselves.

As a whole, Justice League International is a classic 'rags to riches' story for each member in their own way. Unlike the major Leaguers - who aren't depicted as having a need for adoration or praise - the members of the JLI are characters who are much more grounded, and thus more relatable. Booster Gold pretty much a joke in the superhero community, Godiva's a small-time street hero with no worldly experience, August General in Iron attempts to make a better name for himself and his country, Red Rocket wants to honor the legacy of his title, Batwing works to make himself a better hero for his home and for Batman, and O.M.A.C. just wants to be normal. It's this sense of making oneself better that makes JLI so enjoyable. Everyone has wanted or needed to prove themselves at some point in their lives, and these characters need to prove themselves to the superhero community and the world at large.


Guy Gardner narrates Justice League International #11 as the team has their final stand against Breakdown and his anti-superhero agenda.  The eponymous villain wants to see the end of superheroes because of in the inequality in both physical ability and social hierarchy. With the help of a few small-time villains and growing animosity from a civilian mob, Breakdown manages to put up a good fight against the JLI. It's not often than writers feel the need to delve into the personal lives of villains - unless that's the point of the story, in which case most tend to flub it up - Dan Jurgens uses minor criminal Lightweaver as the emotional core of the "Breakdown" arc. 


We've already seen interactions between Lightweaver and his younger brother debating the nature of good and evil, and this month, Breakdown's right-hand man is murdered during the final fight, only his younger brother at his side in his final minutes. Obviously, Lightweaver's brother acted as a physical conscious, encouraging him to end his current life of crime, but Lightweaver consistently ignored these warnings until it was too late. It's a sub-plot that deals in emotional ramifications, familial issues, and a desire to be something greater.


O.M.A.C. presents a similar situation, as Kevin - the boy stuck in the big, blue body - has to fight himself to take control of the overwhelming power and drive than comes with being a One Man Army Corps. The team must first incite O.M.A.C.'s rage to help free them from Lightweaver's energy prison, then later calm him down when he loses control and starts rampaging through the city, even though the fight is over. O.M.A.C. is such an interesting character, it's a shame DC cancelled not only his self-titled series, but has now doomed Justice League International to the chopping block. Here's hoping Boy Blue can make a third, successul comeback.


Dan Jurgens loves the JLI. He's nurtured this book since day one, and it's been a slowly evolving tale that just gets better and more cohesive with each issue. It really is a shame that such an excellent series is ending so soon.


GRADE
A

Thursday, June 21, 2012

(COMIC) BLUE BEETLE #10

STORY: Tony Bedard
ART: Ig Guara and JP Mayer

Blue Beetle has had it's ups and downs since day one. While the first arc re-introduced us to Jaime Reyes and his relationship with the Blue Beetle scarab - an artifact that we came to know is actually a malfunctioning tool of the Reach, an intergalactic hive-empire that can destroy entire worlds with a single soldier - it wasn't especially interesting. Beyond the spacefaring origins of the scarab, Jaime's run-ins with El Paso's criminal underground felt forced and came off as underwhelming. Nonetheless, Blue Beetle is an extremely interesting character and Jaime is written very well - his personality shines through Tony Bedard's clumsy plot, and this fact remains the title's anchor as far as quality goes. Throw in an upcoming crossover with Green Lantern and you've sold me. This month, however, focuses on Jaime's dealings with the Department of Extranormal Operations (DEO) and it's director, Mr. Bones.


Bones is a staple of the old DC universe, using his cunning intellect and detective skills to help out the big-leaguers. Fortunately, our skull-headed friend has made several appearances now in the 'New 52', which is a good sign for the future of the character.


Blue Beetle #10 pulls an Alias on readers by starting the issue with scenes of Jaime's torture on Bones' orders before flashing back seven hours earlier on page three. Jaime is still buzzing around (pun definitely intended) New York City, but he doesn't really have a plan of action. One reason Blue Beetle is fun to read is how relatable Bedard has made Jaime. If you were somehow connected to a crazy interstellar beetle that intermittently took control of your body and turned you into a whack-job hero/menace, would you have any clear-cut plans? Last month, Green Lantern Kyle Rayner (who didn't actually reveal his identity to Jaime) suggested that Beetle go to the DEO and meet with Bones. With little else to do, Jaime takes Kyle's advice only to be handcuffed and escorted down to the department's lower basement levels.


This is where things get interesting. 


Bones has the bounty hunter from last issue (who was after GL) locked up and he immediately recognizes and talks with Jaime. A quick mention of the scarab's connection to the Reach - and it's true potential as a weapon of mass destruction - sends the DEO agents into a frenzy that ends with Jaime fastened to a torture machine. Bones is a great character because he's actually intelligent. When Jaime escapes, Bones knows they shouldn't go after him. More often than not, there's a chase because it gives more room to have more fighting. Instead, Bedard writes Bones like a rational detective: he hears Jaime's side, sees the evidence, and realizes that authority is not the right way to approach the Blue Beetle. Again, intelligence is often lacking in enemies these days.


The end of the issue brings back up the unfortunate video footage of Blue backhanding a girl in El Paso. Some reporters are yammering on about the difference between writing Blue Beetle as a hero, or as a menace. The decide on the latter, hoping to turn a one-off situation into a scandal, when Booster Gold shows up to put a stop to it.


This is what excited me most about this issue. Blue Beetle and Booster Gold have a long history together - when the Blue Beetle was Ted Kord, albeit - so it's fantastic that DC is building that relationship once again. In the 'New 52', Ted Kord is only a memory (I assume), so it will be interesting to see how a dead character will affect events throughout DC's imprint.


GRADE
B

Saturday, April 7, 2012

(COMIC) JUSTICE LEAGUE INTERNATIONAL #8

STORY: Dan Jurgens
ARTWORK: Aaron Lopresti, Matt Ryan

This month heralds the arrival of Batwing as the newest member of the JLI. Though Batman's African counterpart is an obvious - and easy - choice for a team made of up of international heroes, Dan Jurgens seriously flubs this introduction. Justice League International #8 is the least cohesive and most scatterbrained issue of the series thus far. Jurgens tries to interweave too many plots and after a few pages, it becomes difficult to understand exactly what it happening. Also, Batman keeps changing his tune concerning the JLI; one month he wants them to disband, and now he's recruiting members.

The team is still reeling from the bombing at the end of issue six; Booster Gold is facing off against the new Lightweaver, Fire and Ice are still in the hospital, Red Rocket is still dead, and Jurgens another villain who somehow fits into the scheme of the story. Roland Norcutt is a new character (at least I think he is) whose ability lets him break anything down to it's basest of forms, then repurpose that raw matter into whatever he likes. Taking the name Breakdown, Roland escapes from his prison transport and convenes with Lightweaver and some other villains.

I understand that Jurgens is building towards something. It's obvious that this issue is a 'filler' issue meant to introduce some characters and little else. The story doesn't advance at all from last month, and the only real exciting part about this issue is the arrival of Batwing, which itself is pretty lackluster. I've been extremely happy with Justice League International every month, and one hiccup isn't enough to turn me off of a great, great book.

GRADE:
C+

Monday, March 12, 2012

(COMIC REVIEW) Justice League International #7

Written by Dan Jurgens
Artwork by Aaron Lopresti and Matt Ryan

Justice League International quickly became one of my favorite titles to read back around issue four. The team is solid, their relationship is existent, but not fully-formed, and Jurgens was allowed to keep Batman, if only for the first arc - which ended with an explosion that potentially killed them all. My only reservations about the JLI thus far have been about their status quo amongst the superhero world. Up until this issue, Booster's rag-tag team has been backed up by the United States government, giving them just a little bit of legitimacy in a world dominated by bureaucratic red tape and by-laws. This issue explores the aftermath of the explosion and how it has affected the team.

The narrative bombs starting falling when Fire and Ice are found, both with critical wounds due to the blast. As soon as they're taken care of, August General emerges from the flames with the corpse of Gavril Ivanovich, the Red Rocket. Though he was short lived, this iteration of Red Rocket was one of my favorites. Instead of drenching the character in Russian nationalism, Jurgens decided to give him a realistic, modern take on his home country and how it fits into the world. Kicked out of the actual Red Rockets, Ivanovich was as much a Russian as he was a JLI member, and it really was sad to see him go.

Andre Briggs and Emerson Esposito are the next to go. Searching through the wreckage, Booster finds their scorched bodies and weeps for them. In an issue that could have come off as really cheesy and forced after only six months of storytelling, Jurgens finds a groove and doesn't diverge. The emotion feels real and the subsequent anger and frustration are understandable and relatable. Even Batman's exit leaves you feeling less comfortable, as the team just keeps getting smaller.

The fight between Booster and Lightweaver was fun, but ultimately just the set up to introduce Batwing into series and onto the team in upcoming issues. It makes perfect sense, now that there's a Batman in Africa, but it still seems weird. I'm not a fan of Batwing, and I hope Jurgens keeps his panel time to a minimum in the tradition of the real Batman.

GRADE:
A

Sunday, February 5, 2012

(REVIEW) Justice League International #6

Written by Dan Jurgens
Artwork by Marco Castiello and Vincenzo Acunzo

Dan Jurgens' work on Justice League International has been simply stunning. For a title that could have (and by all rights should have) been a huge disappointment, Jurgens has instead taken a more intimate route with the team of misfit superheroes. With Booster Gold under his belt of creator trademarks, Jurgens understands the social and political implications of superheroes and their place in the grander scheme of the universe. Instead of attempting to make JLI as much of a hard-hitter as, say, Justice League-proper, Jurgens knows where these characters exist on the popularity scale. That's why he's crafted such an excellent tale for them, with Booster Gold at the center.

The alien Peraxxus and his attack on Earth are secondary elements of Justice League Internationl's first arc. While three issues are dedicated to their various skirmishes, the true meat of the this story comes from the character relationships. Andre Briggs is trying to create a team of heroes that the United Nations - and by extension the world - can trust and hold accountable, something they cannot do with the Justice League. The heroes he's chosen are not the best; he knows it, they all know it and his superiors know it.

This sixth issue has been my favorite yet. Heavy on dialogue, most of the issue focuses on Booster convincing the UN Security Council that the JLI is worth it, that they have worth and value to the world. By the end, Booster is ready to solider on as team leader, with or without the UN behind them. It's a pretty great couple of pages with some great character development for Booster Gold. I've always liked Booster (and Blue Beetle Ted Kord) because they're the underdogs. They try so hard and fall so much harder each time. Fortunately, Jurgens is able to somewhat 're-invent' Booster in the pages of Justice League International, giving him a bit more selflessness and making him less silly.


GRADE:
B+