Showing posts with label Paul Levitz. Show all posts
Showing posts with label Paul Levitz. Show all posts

Friday, August 19, 2016

The Duality of Khalid Nassour, Doctor Fate


Doctor Fate isn’t a game-changing, must-read monthly title (like DC positions a number of its ongoings), the name ‘Doctor Fate’ isn’t incredibly well-known, and the boy under the helmet is all-new character Khalid Nassour. All that said, Doctor Fate is a fun series that presents the superhero paradigm in a refreshing way. Last spring’s DCYou initiative aimed to rebrand or re-haul existing IPs to promote diversity, innovation, and experimentation – Superman was de-powered and put back in his jeans and t-shirt, Jim Gordon donned the cowl when Batman died fighting the Joker, Hal Jordan went on the run from the Green Lantern Corps, while Wonder Woman sported updated armor and new villain Donna Troy. Aside from re-working major heroes, DC also looked at lesser-known characters, which is how this new volume of Doctor Fate came to be.

** General spoilers for Doctor Fate follow **

While others found themselves frustrated with early issues, I see Paul Levitz and Sonny Liew’s take on this classic franchise as a welcome breath of fresh air in a modern superhero aesthetic that often promotes story over character development (see most of Scott Lobdell’s post-2010 DC work), which makes it all the more disappointing that the series is set to end next month with Doctor Fate #16 (UPDATE: Doctor Fate #17 is out in October and is not solicited as the final issue). Levitz’s heavy decompression through this series is both to its credit and detriment; on a month-to-month basis Doctor Fate feels long in the tooth, like Levitz is searching for a definitive direction through Khalid’s own crippling indecision and self-doubt. Without considering who Khalid Nassour is as a person, reading an ongoing series that takes at least ten issues for the protagonist to get onboard with the whole ‘hero thing’ can be mildly annoying at best and unacceptably boring at worst.



Khalid doesn’t know what he wants – Levitz and Liew have made that very clear throughout these fifteen issues – and his journey reflects this indecisiveness. Here, Khalid has a life plan that doesn’t necessarily meld with his new status as Doctor Fate. University is an investment, and Khalid’s academic track means his classes are all the more important for eventually enrolling in med school. He also feels compelled to learn the mystical arts and grow into the hero he is supposed to be, to take what’s been given to him and rise to the occasion even though he resists the pull of Fate at nearly every turn, juxtaposing his earnest desire to help people.

In effect, Khalid wants to graduate from university, have a meaningful relationship with his beautiful girlfriend, honor his parents and their sacrifices, and use the power he’s been gifted as Doctor Fate to be a superhero and help save the world – Khalid wants everything to go as planned even though he believes it will all fall apart. In his overly-analytical mind (a plus for a future doctor), Khalid shouldn’t possibly be able to stretch himself so thin and thus he can’t; it’s a self-fulfilling prophecy that only begins to wane in later issues of the series when the reality of his situation begins to truly set in, and more noticeably when Khalid’s great-uncle Kent Nelson arrives to share some wisdom.

With the re-introduction of Kent Nelson into the ‘prime’ mythos (after he was absent in the ‘New 52’), Levitz and Liew made Doctor Fate a more integral part of DC’s lineup, a title that goes beyond the purview of “shaking things up” and finds a way to reconcile the present with the past in a purposeful way without rewriting history. Kent comes onto the scene when Khalid is at a crossroads – the young student wants to take responsibility for the power he now wields, but still doesn’t think he can or should even after saving the world once already. Call it emotional dysfunction, self-absorbed egoism, or existential dread – whatever it is, Khalid can’t get over a sense of self-loathing that translates into reserved behavior that only results in more indecision and doubt.

There’s nothing wrong with wanting good things for yourself, and Khalid’s inability to justify his own life goals against his new fate become overwhelming. This seems to be part of Levitz and Liew’s underlying message, that perhaps “fate” isn’t locked in stone the way we typically perceive it to be. In the real world, “fate” and “destiny” are concepts created to explain talent or industriousness or passion – nothing is certain, and to say some things are absolute belies the inherent chaos of the universe we humans try so diligently to force into order. Khalid is no more shackled to the helmet of Fate as I am to my job or my life as it is right now – I can leave and disappear and start all over if I so desire. The effects of my actions are, of course, reliant on how much effort I put into making them a reality, and this is where Khalid struggles. Khalid wants to put all of himself into whatever he does because he doesn’t want to fail, but nothing is that simple and Khalid learns that he almost has to disconnect his two lives and approach each with a different perspective even though they constantly intertwine.



Doctor Fate represents a more realistic approach to the genre in which the protagonist isn’t an archetypal hero and mitigating factors have real consequences because the duality of being a superhero bears difficult costs. Paul Levitz and Sonny Liew’s decompressed narrative style is admirable in turning Khalid Nassour into one of the most relatable and introspective characters in DC’s roster. It’s fun having a pre-Flashpoint Superman back in the mix, and I love the buddy cop take on Green Lanterns, but Doctor Fate has a tenacity and subtlety rarely seen in modern superhero comics, an almost Chekhovian take on what it means to be a hero and the trials it takes to get there. The present makes way for the past to define a new future for Khalid Nassour and Doctor Fate. Here’s hoping DC doesn’t let Khalid disappear into the aether after this series wraps up.

Thursday, October 4, 2012

LEAGUES BEYOND, VOL. 1 (OCT 3-9, 2012)

It's 'Leagues Beyond', where we take a look at the Justice League-related titles offered each week by DC Comics as part of their 'New 52'. Along with the flagship Justice League, 'Leagues Beyond' will cover titles such as The Flash, Earth 2, Wonder Woman, and Aquaman.

Earth 2 #5
(W) James Robinson
(P) Nicola Scott
(I) Trevor Scott

World's Finest #5
(W) Paul Levitz
(P) George Perez, Jerry Ordway, and Wes Craig
(I) Scott Koblish, Jerry Ordway, Serge LaPointe

It's fitting that the first entry of 'Leagues Beyond' not be about the Justice League proper at all. The two titles released this week, Earth 2 #5 and World's Finest #5, are lumped in with Justice League family titles because they really have nowhere else to go. If DC were to add more grouping categories, these two would basically have their own Earth 2 family. Of course, James Robinson's Earth 2 looks at that dimension directly, currently following the formation of the Justice Society, while Paul Levitz's World's Finest finds Power Girl (Supergirl) and Huntress (Robin) stranded on Earth 1, better known as the 'New 52' universe. This month, Earth 2 #5 starts down the dramatic road towards the conclusion of it's first arc, while World's Finest #5 starts a new arc (maybe?) that feels directionless.

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Since it debuted, Earth 2 has been one of my consistently favorite titles from DC. James Robinson has really taken the time to make this parallel universe something special and different, with a whole new set of rules. It's genius because Robinson doesn't have to follow any of the DCnU continuity or current going-ons unless he wants to. Sure, there's going to be the inevitable crossover, but that's years down the road. For now, the 'new wonders' of Earth 2 band together for the first time this month to take on Grundy, the harbinger of death...literally.

There's really no other way to put it: Earth 2 is just awesome. Everyone wanted the Justice Society to come back, and James Robinson is doing so in such an astounding way. This issue introduces the "Sandmen", a covert infiltration squad used for high-level extractions and the such by the World Army, with a mention of the team leader, Wesley Dodds! It's like getting a special present each time I open up a new issue. 

The fight with Grundy takes a turn for the worse when the Atom - a.k.a. Al Pratt - gets overrun by the Grey, speeding up the death of all plant life on Earth and thereby the end of humanity (no plants = no oxygen). The entire scene is a tool to put Earth 2 in context, as well. The news reporters following the battle continue call these heroes 'wonders', a term I find fascinating considering the more mystical approach to superpowers Robinson is taking with Earth 2. Also, in last months "Issue Zero", we were introduced to Earth 2's Mister Terrific, Terry Sloan, a man who betrayed the Superman, Batman, and Wonder Woman in an effort to explore the multiverse. Speed up to the present, and he's been hired by the planet's leaders to advise the World Army in the Grundy crisis. Finally, we get to see just how these new wonders work together. Even under these most stressful of conditions, Robinson finds ways to explore relationships in a way that advances the story without sacrificing quality.

The first arc of Earth 2 comes to a close next month as the Justice Society hopefully manages to take down Grundy. Otherwise, this is going to be a very short-lived series.

STORY: A
ART: B+


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"Rebirth", the first arc of World's Finest, was a big letdown. The entire story revolved around Power Girl and Huntress investigating a villain called Hakkou who the girls believed came from Earth 2. In the end, Karen and Helena manage to kill the radioactive behemoth, but that's about it - no explanations as to his origin, no revelations about Earth 2, no character development to been truly perceived. Unfortunately, this trend continues with World's Finest #5, an issue that I can't discern as to whether it's a stand-alone issue or the start of a new arc. I really thought the two-story system would be finished now that "Rebirth" is over, but Levitz seems intent on making his issues as fractured as possible, meaning that the present-day story barely gets any attention, and therefore not much substance. 


This month, Karen is trying to replicate Hakkou's energy signature, but doesn't have the necessary equipment. She decides to take a trip to the CERN under Switzerland to see an experiment take place that could lead to information on different universes. And because she's there, some robot assassin thing comes after her through a wormhole...I guess. It really feels like Levitz is just phoning it in with these random villains and Power Girl's clothes repeatedly being torn to shreds.

Huntress' story is similarly lazy, as Helena attends a 'Take Back the Night' rally at which a psychopathic misogynist is trying to murder women with a sniper rifle. Huntress jumps into action and stops him before he hurts anyone. That's it. The sequence is supposed to show that, unlike Karen, Helena cares for the people of this world and has a desire to be a part of it, as there doesn't seem to be a way back to their Earth. Instead, it's just preachy and boring.

STORY: C
ART: C (Not a fan of George Perez's work - it always looks sloppy and dated to me)

Sunday, August 5, 2012

WORLD'S FINEST #4

STORY: Paul Levitz
ART: George Perez, Kevin Maguire, and Scott Koblish

I really, really wanted to like World's Finest. In fact, for the first three issues, I gave the series a whole lot of leeway due to it's grand scale and ambitious storyline that could have been great. Unfortunately, Paul Levitz squanders any good will he had with this finale to "Rebirth", which carps around endlessly resulting in no real conclusion to an already struggling arc. What's most upsetting is why this series has been tripping up so much: Levitz has been focusing so much on developing Karen Star and Helena Wayne, that he completely lost the plot in constant flashback sequences and "witty" banter between these two friends. It's not often I criticize a writer for penning too much character development, but in the case of World's Finest #4, four months of neglecting the plot comes to affront with painful results.

Since the first issue, the villain Hakkou has been terrorizing various scientific locations around the world, including Karen Star's dimensional transporter and one of Michael Holt's labs. It's been assumed since his debut that Hakkou was a parademon, stranded on New Earth just like Power Girl and Huntress, after the war with Apokolips on Earth 2. As the final issue of "Rebirth", it would only make sense that Hakkou's origins would be locked down, or at least an explanation would be given for his radioactivity-absorbing powers. Apparently, Paul Levitz feels otherwise, instead opting to give no answers and no explanations. Huntress and Power Girl are still locked in a showdown with Hakkou in Tokyo Bay. Still. Maybe I'm being too harsh, but a four-issue arc shouldn't spend two of those issues focused on one fight. And a pretty lazy, uninteresting one at that.

Seriously, nothing seems to be resolved this month. Every issue of World's Finest thus far have included flashback sequences drawn by Kevin Maguire, jumping back a few months at a time to give more insight to the few years since their arrival on New Earth. Again, one would expect these time-jumps to be leading up to something, or at least to the current day, but one would be disappointed, yet again. If they don't have a connection to the story, what is their purpose? Unfortunately, even though Kevin Maguire's artwork is far superior to Perez's dated style, he's relegated to side-story, something I hope DC will change in the near future when Perez will inevitably move onto another series to make look like everyone has plastic surgery and awful 80s hairstyles.

Because Earth 2 has been so strong, I want to believe that World's Finest will get better. Though, it may take some time to recuperate from this big letdown.

GRADE
C-