Showing posts with label Ray McCarthy. Show all posts
Showing posts with label Ray McCarthy. Show all posts

Wednesday, May 9, 2012

(NIGHT OF THE OWLS) BATMAN AND ROBIN #9

STORY: Peter J. Tomasi
ART: Lee Garbett, Andy Clarke, Ray McCarthy, and Keith Champagne

First off, I want to apologize for not writing up reviews for Batwing and Detective Comics last week. I know I said I would be covering all issues of DC's 'New 52' connected to Batman's "Night of the Owls" event, but those two issues were downright boring. I understand the desire to want an Bat Family-wide crossover to it's fullest, but those two titles felt soooo forced, I just couldn't write enough about them - good or bad - to justify a review.

That being said, Batman and Robin #9 is a much better (if not great) chapter in the "Night of the Owls" saga, one that sees Robin on his own in a surprising new light: commanding officer. Damien's role in the counteroffensive against the Talons takes him outside Gotham city limits to find and protect Major General Benjamin Burrows, and it just so happens Burrows is running night drills with his troops.

Damien goes into military mode, barking orders and setting precise formations to best defend against the undead assassin. It's a little confusing, how Batman and his allies so readily put others in the line of fire to protect others. Basically, Robin is forced to outrun the Talon by leaving foot soliders behind to slow it's advance - a decision Damien knows will lead them to their death. I understand that Burrows is a target and that his status makes him a key player in Gotham, but it seems negligent to allow soliders to be slaughtered in a scenario they weren't ready or trained for. Of course, this could be exactly how Peter J. Tomasi wanted to play it.

The story falls apart, somewhat, when General Burrows' family history is injected. During the Revolutionary War, George Washington promised a large sum of land to Edwin Wilkins. When Wilkins was taken by the British, this specific Talon was called upon to murder Wilkins and his family to secure the promised land for the Court of Owls. The Talon was successful with all but the youngest Wilkins son, who somehow survived and was adopted by the Burros family, making General Burrows the last surviving descendent of Edwin Wilkins. Now, this Talon asked to come after Gen. Burrows to finally complete the mission he was given over 200 years ago.

This connection between the Talon and Burrows would make a whole lot more sense if Burrows still owned the land, or anything like that. In the flashback, the Talon even says that the Court eventually took control of the land, so why does he care so much about killing Burrows? It doesn't make much sense and pulls down a book that was pretty damn good up to that point.

GRADE:
B-

Tuesday, February 21, 2012

(REVIEW) DC Universe Presents #6 "Challengers of the Unknown"

"Challengers of the Unknown" - Part 1

Written by Dan Didio and Jerry Ordway
Artwork by Dan Didio, Jerry Ordway, Ray McCarthy, Andy Lanning and Marlo Alquiza

Last month, DC Universe Presents finished up with Deadman's story, which was quite a satisfying one. This month, the book's second arc begins, highlighting the Challengers of the Unknown, a rather old DC trademark that has made a few appearances through the decades, but hasn't made much of a dent. Dan Didio - who's been working on O.M.A.C. up until now - does a great job reintroducing the mythology behind the Challengers and reinterpreting it for the modern age and the 'New 52'.

With it's new origins as a reality show gone wrong, Challengers of the Unknown (the show in the book) sends six celebrities and an archaeologist out with the show's host to brave the wilderness while simultaneously attempting to outwit the other players and 'win' the competition. Even from this first issue featuring the revamped Challs (as they're nicknamed throughout DC history), there's an obvious sense that the reality show premise is simply there to get these characters out into the unknown.

The story features Nanda Parbat - the mystical place where the revamped Jason Todd trained - as well as a giant ice monster that attacks the team as they attempt to escape the icy mountains via helicopter. It's action-packed and fun to read, both qualities of which have been exemplified by Didio over on O.M.A.C. The only problem with this introduction to the Challs is that we get very little actual background information of any character. Of course, Didio and Jerry Ordway have months ahead of them to establish this team as a part of the new DC universe.

GRADE:
B-