Showing posts with label John Stewart. Show all posts
Showing posts with label John Stewart. Show all posts

Saturday, April 13, 2013

Green Lantern Corps #19

(w) Peter J. Tomasi     (a) Fernando Pasarin


**SPOILERS BECAUSE IT'S HARD NOT TO WITH THIS ISSUE**


"Wrath of the First Lantern" has gone on too long. And that's after "Rise of the Third Army", the 'crossover' that went nowhere. Since last October, the Green Lantern team has been building toward this epic ending, but it's been diluted by time. There's no getting around that.

Green Lantern Corps #19 -- also known as Part Ten of this everlasting story -- is your standard going-through-the-motions issue that doesn't really know what it's doing while we wait for Green Lantern #20. The First Lantern, Volthoom, isn't around much, and John Stewart's minuscule C-story about reassembling Mogo suddenly becomes priority number one. The storytelling is erratic at best.

Mogo is a character that changes based on what's needed. First, he was simply a Green Lantern who happened to be a planet. Then, he became the place where GL rings are forged. Now, he happens to be able to encase large numbers of Green Lanterns within pieces of his planet crust to protect them from Volthoom's attack. How? Not explained.

Oh, and then there's the big old battle of the Green Lantern's Mogo saved against the Yellow, Black, and Red Lantern avatars of themselves...which turn out not to be Volthoom, but Mogo trying to teach everyone a lesson about being better than "what if?"s.

WHAT?!?

The entire "Wrath of the First Lantern" saga has been about attempting to stop Volthoom before he's able to absorb enough power to rewrite the universe. For some reason, Mogo is able to quarantine his fellow Green Lanterns and involve them in a emotionally charged war against ghosts of themselves without Volthoom noticing. No one seems to be worried that they're taking all this time to go through the motions while the First Lantern is gearing up to wipe existence clean.

Green Lantern Corps #19 is as much a filler issue as you can get. It involves contrived character development based on a continued 'deus ex machina' device. Nothing about the plot is really advanced at all. It's only worth it if you're a completionist.

GRADE
4/10

Wednesday, January 30, 2013

FEATURED REVIEW: GREEN LANTERN CORPS ANNUAL #1

(w) Peter J. Tomasi
(a) ChrisCross

"Rise of the Third Army" concludes this week with Green Lantern Corps Annual #1, a rather fantastic finish to a somewhat lackluster 'crossover' event that spanned all four Green Lantern Family titles from the 'New 52'. Things started out well enough last August with Green Lantern Annual #1, but the actual "Rise" of the Guardians' new army has been slow-burning, to put it lightly. In fact, the Third Army was rarely more than background noise that happened to pop into the main story every so often. Fortunately, Green Lantern Corps Annual #1 offers a bit of redemption for "Rise of the Third Army" with a satisfying conclusion that smoothly leads into the upcoming follow-up crossover, "Wrath of the First Lantern".

The Guardians of the Universe have been losing their marbles for quite a while. Geoff Johns provided the catalyst with the reveal that the Blue Ones had been hiding the fear entity Parallax within the Green Lantern central battery for eons. Besides giving explanation to the ineffectiveness of the Green Lantern rings against the color yellow, Johns' revelations in Green Lantern: Rebirth were the first of many that showed how billions of years of immortality have made the Guardians lose sight of their ethics.

In Green Lantern Corps Annual #1, Peter J. Tomasi picks up all the plot pieces -- from Green Lantern, Green Lantern Corps, Green Lantern: New Guardians, and Red Lanterns -- that have been piling up over the past four months. The Guardians' endgame is near, and part of that includes deceiving all Green Lanterns ignorant to the threat of the Third Army into returning to Oa for a mass genocide. Guy Gardner, new Lantern Simon Baz, and the squirrel-like B'dg concoct a plan to exploit the Guardians and inform the rest of the Corps as to what's happening by manipulating the Guardians' massive egos. John Stewart and Star Sapphire Fatality finally manage to see Mogo's reconstitution through. Kyle Rayner and his Rainbow Brigade show up near the end to add some seriously needed firepower. Finally, Atrocitus' reprogrammed Manhunters join the fray against the most powerful, most insane beings in the known universe.

This is Green Lantern storytelling at it's best: crackling interconnectedness that conveys the larger-than-life essence of science fiction storytelling. And unlike Geoff Johns' previous epic Green Lantern story arcs, the Guardians sit firmly at the center of this conflict, not through past mistakes or misinterpreted intentions, but by the will of their own machinations. Parallax, the Sinestro Corps, the Black Lanterns; all of them pale in comparison to the Guardians of the Universe in terms of raw power. Ganthet and his sorely misled brethren want peace in throughout the universe, no matter what the cost. In one sense, their endeavor is no different than in the past. Just like any other technology, advancements are made as time moves forward. For the Guardians, upgrading their technology means having a singular goal, a shared focus that allows for the best possible results. Under these guidelines, the Green Lantern Corps is like an old PC from the mid-90s: slow, outdated, and not worth the effort it would take to make it better.

Just like any nefarious villain bent on total control, the Guardians bite off more than they can chew, leading to the explosive -- if not foreseeable -- escape of the mysterious First Lantern, now named Volthoom. Without spoiling the circumstances of his escape or his intentions, the First Lantern's plans are a natural step forward from "Rise of the Third Army" that will give all the different Lanterns a lot to deal with in the coming months. Geoff Johns' Green Lantern plans have been coming to fruition for the past eight years, and it will be exciting to see how the Guardians' fall from grace will end. I word it like this because I can't see an outcome to "Wrath of the First Lantern" where the Guardians are still in power. Already in the 'New 52', the rules have changed for the Green Lantern franchise in significant ways, and introducing a First Lantern into the mix makes logical, if not yet evident, sense.

Green Lantern Corps Annual #1 does a great job finishing up one story arc and starting another. While the entire "Rise of the Third Army" event was less fast-paced as I had originally expected it to be, the conclusion makes it worth the build-up because we've been able to slowly integrate the idea of a hive-minded army of locust soldiers assimilating sentience into the basic setting of Green Lantern series. Instead of "Rise" being a one-month blitzkrieg (like, say, "Night of the Owls"), Johns and Company opted for pacing that made the threat of the Third Army all the more real and disturbing.

GRADE
9/10

Tuesday, November 20, 2012

REVIEW: GREEN LANTERN CORPS #14

(w) Peter J. Tomasi
(p) Fernando Pasarin

The Guardians are really, really sick and twisted. Seriously -- these little blue guys have, in the past, suppressed ancient omens about the Blackest Night, hidden the secret of Parallax in the Green Lantern central battery, basically massacred an entire sector with their Manhunter androids, created the terrifyingly omniscient Alpha Lanterns, and now, they've built themselves a new army to destroy the Green Lantern Corps and all other free will across the universe. These plot points are worth reiterating because of all four GL titles offered by DC's 'New 52', only Green Lantern Corps has been getting deep into "Rise of the Third Army". Over in the eponymous series, Simon Baz is still coming into his own as a Green Lantern, Kyle Rayner is off recruiting new New Guardians or some such, and Atrocitus is jump beginning to understand what these Third Army soliders can do. Green Lantern Corps #14 gets personal as the Guardians' scheming to de-power Guy Gardner come to a head.

John Stewart has been sent off to rebuild Mogo using a baseball-sized chunk of the former planet as a sort of diving rod to help in collecting more pieces of the planet-sized Green Lantern. Unfortunately, Star Sapphire Fatality shows up sporting some mysterious connection to the chunk of Mogo! Right now, John's side quest isn't very interesting, thus Peter J. Tomasi doesn't seem to be writing it as such. Sure, Fatality shows up, but that's where John's side of the story ends this month, so there's no sort of resolution or even explanation. Over in Guyland, the Guardians are pretty pissed at him for abandoning a peace delegation transport after learning one of his oldest and deadliest enemies was on the loose. But in reality, it was the Guardians themselves who freed the murdering enemy of Guy, and they were the ones who made him massacre the peace delegation to embarrass and discredit Guy. It's all very sinister, and obviously part of something bigger.

Guy and John have been going down their separate, yet intertwining paths for months now -- it would be nice to see them side by side to take on the Third Army, but the events at this issue's end have me worried for the future of the Corps. 


GRADE
8/10

Thursday, June 21, 2012

(COMIC) GREEN LANTERN CORPS #10

STORY: Peter J. Tomasi
ART: Fernando Pasarin and Scott Hanna

I haven't been too impressed with Green Lantern Corps as of late. Peter J. Tomasi seems to be throwing all his energy towards Batman and Robin leaving GLC with a husk of a narrative to drive it forward. Part of this boring streak comes from the use of the Alpha Lanterns, a group of ridiculous Lantern police who have been a constant nuisance since they were first introduced years ago. I'm not a fan of the Alpha Lanterns - not from a story perspective, but from a narrative one. Alpha Lanterns are just buzzkills; they're not really "evil", and their storylines always focus on moral dilemmas. There's only so many times the Alphas can rise up - only to be talked back down using ethical logic - and brought back to the status quo before readers get bored. I'm already there.

Nonetheless, Green Lantern Corps #10 is easily the most enjoyable issue of the "Alpha War" so far. The first two entries into this arc were mired with legal jargon and judiciary proceedings - not things you want (or expect) from an action-based comic book. And while the best part of this month's issue is actually a debate over an issue of hypocrisy, the fights come out in spades.

Now that John Stewart has an expiration date, the Alphas and the Guardians discuss how it should be done. It's very, very interesting to see the direction Tomasi is taking this story now. The Alpha's immediately suggest that the Guardians be the one to execute Stewart; a way to "legitimize" the Alphas' decree. Without hesitation, the Guardians decline. Then the Alpha's suggest a group of Lanterns be chosen at random to do the deed, to which the Guardian's see (rightly so) as totally hypocritical. In a last ditch effort, the Alphas suggest an outside mercenary to act as executioner. Fed up with the Alphas' presumptuous attitudes, the Guardians decree that if the Alpha's want to execute John Stewart, they'll have to do it themselves. It's a harrowing part of the book and one that does not bode well for the future of the Alpha Lanterns. Eventually, Guy springs John from the Sciencells with dozens of Lanterns as backup. 


The worst part of this month's issue comes from John's confrontation with Kirrt's parents. By his own conscience, John asks to meet with them when they arrive to attend Kirrt's official funeral on Oa. It's a really stupid scene because John tries to explain that he's not looking for their forgiveness - he only wants a chance to apologize for his actions.

This isn't true at all!

If John really wanted to apologize with no ulterior motive, he would have written a letter or recorded a video for Kirrt's parents. And maybe they wouldn't read/watch it, but that's their choice. What Tomasi is actually giving John Stewart is one more chance to make things right with Kirrt's family. John wants a few more minutes to explain his side of the story and how it was the right thing to do. This is total bullshit. John's personality goes through such a violent shift in only a matter of pages that it's jut jarring to follow. One minute, he wants to atone for what he's done, the next, he's ready to die. Make up your mind, man! (I am, of course, speaking to Tomasi, who can't seem to decide if John should be a cold-hearted killer or a martyr. Either way, I feel like GL fans will lose. Putting John Stewart in this situation was unnecessary and mean. John's always been the GL that feels guilt more than any of them, and yet Tomasi decides John's the one to have to go through this totally painful and embarrassing trial.

GRADE
B-

Friday, May 18, 2012

(COMIC) GREEN LANTERN CORPS #9

STORY: Peter J. Tomasi
ART: Fernando Pasarin and Scott Hanna

This cover is a misdirect.
The firs six issues of Green Lantern Corps were action-packed and fun to read. The same cannot be said for "Alpha War", the current arc. Granted, I've said nice things about GLC the past few months mostly because I was hoping things would start moving a little quicker. Unfortunately, Green Lantern Corps #9 suffers from simply not being interesting.

"Alpha War" seems to be a misdirect, as there has been no 'war', so to speak. Yes, the Alpha Lanterns are getting all up in John Stewart's face, and yes, the Guardians are probably using the Alphas to bring about the coming of the mysterious "Third Army". The stakes just don't seem as high as they should be. I read an editorial piece recently that posited that the Guardians of the Universe have become long in the tooth; they've been so dastardly for so long now, it's not as shocking to see them scheming as it was back in, say, 2007. And the fact that - after years of storytelling - there are still deep, dark secrets in the Guardians' closet means that these blue beings have been corrupting the universe since it's inception, and that's a notion that throws the entire DC Universe into question. Apparently, no one at DC thought to look into this further.

Basically, Green Lantern #9 is one long trial. It's suuuuuuper boring. A lot of trial jargon and scenes of the entire Corps in attendance doesn't make up for a filler of an issue. The only good part comes when a few Lanterns raid the crypt and attempt to smash Kirrt's statue after hearing about the cowardice that led to his murder. Guy Gardner stops them and takes a few pages to lecture them about knowing how to use fear. It's a 'lesson' that's been taught every which way for years and it's lazy.

Peter J. Tomasi needs to step up his game. Green Lantern Corps was doing great, but mucking it up with legal drama is murdering it's reputation.

GRADE:
D+

Sunday, April 22, 2012

(COMIC) GREEN LANTERN CORPS #8

STORY: Peter J. Tomasi
ART: Fernando Pasarin and Scott Hanna


Things are changing in the Green Lantern Corps. At the end of Peter J. Tomasi's "The Lantern Keepers" arc, John Stewart was forced to murder a fellow Corpsman to avoid releasing the access codes to Oa's security and defense systems. It was a bold move to make John a killer once again. Many writers spent many years leading the stoic Green Lantern through mental anguish and recovery over his inability to save the planet Xanshi from destruction. This time, however, John knows that what he did was for the greater good, no matter now bad it makes him feel.

The beginning of the issue shows a rather large showing of Lanterns moving the Sinestro Corps Central Battery onto Oa for safekeeping. John has dug a hole big enough for the yellow battery, but Guy constructs a giant hammer and knocks it in sideways instead of vertically, as John had planned for. While his actions came in a moment of anger, Guy explains that the symbol of the Sinestro Corps shouldn't be standing upright, especially not on Oa. And the Guardians agree! For the first time in Guy Gardner's career, the Guardians of the Universe agree with his opinion. The Guardians then offer Guy a sort-of 'general' position within the Corps, to stand above the rest and answer only to the Guardians themselves. Totally in character, Guy gleefully accepts, smugly adding, "What the hell took you so long to rub the blue glue outta your eyes and see I'm the one!"

The real point of this issue (outside Guy's promotion) is the final page; the Alpha Lanterns descend to arrest John for the murder of Green Lantern Kirrt, an action that will surely lead to this "Alpha War".

GRADE:
B

Saturday, March 24, 2012

(COMIC) GREEN LANTERN CORPS #7

Written by Peter J. Tomasi
Guest Artwork by Claude St. Aubin and Scott Hanna

Green Lantern Corps #7 deals with the aftermath of the conflict against the Lantern Keepers. Guy must answer to the Guardians for murdering two Sinestro Corps members to defeat the Keepers, while John fights his personal demons over being forced to murder his fellow Lantern, Kirrt. Tomasi has been pushing out great material in Green Lantern Corps and Batman and Robin, showing an adeptness with multi-character titles. Many writers have difficulty managing page time between multiple characters, while Tomasi seems to excel at it.

The confrontation between the Guardians and Guy goes just as any GL fan would expect - the Guardians pitch a fit and Guy uses hard-lined logic to justify his actions before flying off. To be fair, this time, Guy basically murdered two sentient beings in order to quell an insurrection. Guy's stance boils down to the ends justifying the means while the Guardians disagree. Murder is always a touchy subject, and Guy, unfortunately, comes off very conservatively in the debate.

John Stewart has been carrying around his guilt over Kirrt since the moment he did it, and this issue sees Kirrt's memorial service, prompting a need for his body to be returned to his family. Against his own better judgment and the opinions of others, John decides that he must transport Kirrt back to his home planet, a way to somewhat atone for his actions. Unable to give the man he murdered a bad name, John tells his family that Kirrt died a hero, giving his family some comfort in the face of their loved one's departure.

An excellent 'epilogue' issue if there ever was one, if a little light on the plot advancement.

GRADE:
B

Saturday, February 18, 2012

(REVIEW) Green Lantern Corps #6

Written by Peter J. Tomasi
Artwork by Fernando Pasarin and Scott Hanna

As DC's 'New 52' hits it's sixth month, many plot lines started back in September are coming to a close - or at least getting damn close. With Green Lantern Corps, Peter J. Tomasi has brought us to the end of his first arc. This month's issue was one of the most interesting and fun issues of the series since September. While it's not difficult to 'over-do' a character in a title like Green Lantern Corps, it's surprisingly been done a number of times in the past. The fight against the Urakians comes to a head this month, showcasing not only Tomasi's strength at writing ensemble work, but also for Fernando Pasarin's beautiful art. Drawing tons of Lanterns fighting together, each projecting a different construct, is a difficult undertaking and one Pasarin steps up to with grace and fluid pencilling. Scott Hanna's inking isn't intrusive or loud, and his shading is exquisite.

With a crap-ton (the scientific measurement) of guns and a 'fear bomb' rigged to go off at the center of the Urakian operations, Guy Gardner's secret team goes in head first, relying on the element of surprise, bullets and a whole lot of willpower. Poignantly, Gardner observes, "...they sure as hell ain't immune to lead!" The fight scenes are exquisite and the Urakian's power-conversion system is a classic - if not cliched - human battery concept; the Urak leaders are keeping their people connected to a stargate so they can transport the Central Battery from Oa to Urak, displacing the Guardians' home as the center of the universe.

The big GASP moment came when John Stewart is forced to murder a fellow Green Lantern - Kirrt - before he gives up the codes for Oa's defense systems. And while it seemed (for a moment) that Kirrt may have been concocting a plan, Stewart realized his brother in arms had fallen. With the fate of the entire Corps in the balance, Stewart does what he believes must be done. Of course, we'll see the fallout of his actions in next month's epilogue issue.

As I mentioned earlier, it's been great learning about Green Lanterns other than Guy Gardner, John Stewart and Kilowog. Bringing in the 'Mean Machine' and including some of the better characters from past series - such as Sheriff Mardin, Hannu, and Brik - has been Green Lantern Corps' saving grace. I'm excited to see where Tomasi takes the series after next month's issue.

GRADE:
A-

Friday, January 20, 2012

Review: Green Lantern Corps #5

Review




Green Lantern Corps #5
Peter J. Tomasi - Writer
Fernando Pasarin - Pencils

Back in 2005 - after Hal Jordan's resurrection in Rebirth - DC brought back Green Lantern's sister series from the days before the original Parallax saga starting with a mini-series entitled Green Lantern Corps: Recharge. While the series saw it's ups and downs, mostly stemming from it's fragmented storytelling and too-often reliance on knowledge of events in GL-proper to understand events in Corps., it was a solid book that focused on Guy Gardner, Kyle Rayner, John Stewart, Kilowog, and a cast of nearly six other Lanterns from various sectors.

While it's previous incarnation was good, the 'new 52' Green Lantern Corps feels like it's own book that can stand on it's own stories. Keeping a focus on Guy, John and Kilowog was the right choice for the Corps series of the GL-centric books. Kyle has never been comfortable amongst the Corps (and was thusly given his own series to star in), and the letting lesser known Lanterns pop in and out gives them character context without becoming overbearing or drawn out.

This fifth issue gives quite a bit of back story to the first arc's villains, the Keepers, courtesy of the telepathy powers of newly cynical J'onn J'onzz, the Martian Manhunter. It really was a 'BURN!' moment when he called out the Corps for their failures with Krypton and Mars. Tomasi is skillfully employing the Guardians' terrible track record as of late in telling his tale of a planet charged with protecting Green Lantern batteries when they are being stored in the 'pocket dimension' described by GL's for decades. In fact, the batteries temporally travel to the planet inhabited by the Keepers. When the Guardians mysteriously remove all the batteries, the Keepers' world begins to die and they began to lash out for resources anywhere they could find.

In one stroke, Tomasi has not only given the Green Lanterns a formidable foe without resorting to a crisis-level villain, but also provided another great piece of the Guardian's history of fucking everything up. I've read (and thought myself) that blaming the Guardians for everything has become a crutch for writers over the past five years. To many, it seems as if the Guardians apparently acted more like the CIA, killing, cheating and lying to claw they way to the top, rather that behave like the benevolent beings presented over nearly seven decades of comic continuity. But that's the beauty of a race that's as old as time itself; they've had a lot of time to screw things up, and a lot of universe in which to do it.

Grade: B