Showing posts with label Hal Jordan. Show all posts
Showing posts with label Hal Jordan. Show all posts

Wednesday, June 5, 2013

Spotlight: Green Lantern #21

(w) Robert Vendetti
(a) Billy Tan

After a grand send-off with Green Lantern #20, Geoff Johns has passed the series on to Robert Vendetti. Johns was with the franchise for almost ten years. He poured a lot of his time, energy, passion, and love into that title. In this modern age of comic books, it's very rare for a writer to stay with a 'Big Two' character for more than a few years, and that's an impressive run. Other than Brian Michael Bendis (and Robert Kirkman, if we're looking at indie labels as well), Johns is one of the only writers whose guided a single title for so long. This can also be perceived as a negative; one writer means one vision means one style. I love Geoff Johns' work, but it's definitely time for a new voice to be heard.

That voice is, as I mentioned above, Robert Vendetti. When i first heard the announcement, I didn't know what to think because I had no idea who Robert Vendetti was. Would this mysterious new writer be able to match Johns' quality while still doing things his own way? Then I read Valiant's X-O Manowar and I was completely at ease. At it's core, Green Lantern is a sci-fi story. Vendetti's work for Valiant is a clear and extremely strong example of how good he is at writing science fiction. This revitalized X-O Manowar is one of the most compelling ongoing series I read every month. By the time I caught up to the current issue, I knew Vendetti was going to make Green Lantern his own.

And thus he has.

Green Lantern #21 is not only a phenomenal opening salvo from Vendetti, it's one of the most refreshing GL stories in a while. Johns' work was solid and fun to read, but after a while, story after story dealing with the Guardians' mistakes again started getting stale. With a new status quo, Vendetti is able to shape Green Lantern into a much leaner version of it's former self. Johns packed on the pounds with loads of mythos, characters, expanding history, and overall pomp. Vendetti aims to trim down the franchise into something more manageable to the more casual reader. It's not dumbed down by any means, simply elegant in a way that could have proven difficult in the Johns era when it wasn't uncommon for two or three other-colored Lanterns to show up and get into something.


** SPOILERS AHEAD **


Yes, Larfleeze and Kyle Rayner (now a White Lantern) are both featured in Green Lantern #21. The difference here is that, 1.) Larfleeze isn't attacking Oa because of some prophecy or really anything to do with the emotional spectrum, and, 2.) Kyle Rayner is more or less a Green Lantern anyway. The point is that near the end, much of Johns work seemed to rely on the concept and plot device-ness of the emotional spectrum instead of building it. Here, Vendetti uses two other colors, but it's because they're part of the mythos he's working with, not something he's actively creating.

This isn't to say that Vendetti is just going to rest on the work of Johns. Quite the opposite, in fact. While we don't know yet who or what is going to be the next real adversary for the Green Lantern Corps, what we do know is that Vendetti isn't looking to just jump into another massive, intergalactic crisis. Throughout Green Lantern #21, we see elements of world building, but on a much more subtle level than usual. 

Vendetti is framing his initial arc upon the rebuilding of the GLC after the events of "Wrath of the First Lantern." Things are at an all-time low, and Hal Jordan has suddenly been shouldered with leading the entire Corps when the newly-freed Templar Guardians decide they've been away from the rest of the universe for too long and, thus, must depart Oa to grow and become worthy of leading their Corps. It's a surprisingly simple, yet highly effective way to lay the groundwork for new stories. 

Now that the terrible secrets of the original Guardians have all been revealed and all the awful prophecies have played out, it's time for a new direction for Green Lantern. Robert Vendetti is just the man to do it, and Green Lantern #21 is stellar.

GRADE
9.5/10

Sunday, March 10, 2013

Green Lantern #18

(w) Geoff Johns     (a) Szymon Kudranski

It's the proverbial beginning of the end as Geoff Johns marches toward his final issue of writing Green Lantern. There are nine years and a whole lot of amazing stories that have come before this, and judging by Green Lantern #18, Johns is looking to change the franchise in big ways right here at his finale. "Wrath of the First Lantern" graces the issues' cover even though Volthoom never even shows up, and the sour relationship between Hal Jordan and Sinestro rears it's head, once again putting the two egomaniacs at odds.

Hal and Sinestro aren't all that different -- they both have elephant-sized egos, it's just that more often than not, Hal has luck on his side while Sinestro has had to overcome extreme adversity to legitimize his overconfidence. Where these two Lanterns diverge is in their charm because Hal can talk to and persuade almost anyone to see things his way, while Sinestro likes to yell and curse to flaunt his mental psychological superiority. Johns encourages this poisonous relationship by throwing Simon Baz into the Dead Zone along with his two predecessors to see what the ring's presence will do to them.

The biggest letdown on Green Lantern #18 is the detailed explanation of Volthoom by Tomar Re. First off, it's too long; an entire two-page spread is dedicated to the story of the First Lantern and how he came to be, which is nice. But the entire tale feels shoehorned into an issue that should have focused solely on Hal and Sinestro finding a way back to the land of the living. Instead, Tomar Re's exposition dump hits the brakes on any momentum Johns was building and leaves the rest of the issue feeling sluggish. Sure, we get a fight between Hal and Sinestro for possession of the atomically-split second GL ring, but after a long lecture from a dead guy about someone else who isn't even in this issue, the brawl felt too short and overlooked.

Green Lantern #18 is a great issue when it's focused on Hal, Sinestro, and Simon. While Johns does take some minor detours that feel underwhelming, the overall experience is pleasant. Szymon Kudranski's art is spectacular and fits with the Dead Zone backdrop perfectly. Is it a coincidence that Hal seems to look a lot like Geoff Johns himself? "Wrath of the First Lantern" is a mixed bag when it comes to quality. I wasn't impressed with the first four issues of the crossover and GL #18 doesn't even feature the eponymous Lantern. As an actual story, it's nothing to shake a stick at, but the effects of the First Lantern's existence are causing all sorts of indirect results that are far more interesting than yet another emotional spectrum conflict.

GRADE
7.5/10

Friday, January 25, 2013

REVIEW: GREEN LANTERN #16

(w) Geoff Johns
(a) Doug Mahnke
(i) Christian Alamy, Keith Champagne, Tom Nguyen, and Mark Irwin

Since his first appearance in last September's Green Lantern #0, Simon Baz has polarized internet discussion boards for a variety of reasons. From readers who felt Baz was an unnecessary attempt at diversity, to those who felt his 'mistaken terrorist' storyline was too politically motivated, to others who simply disliked the fact that a Green Lantern was carrying a gun. Of course, for all the detractors, there were just as many fans who were vocal in their excitement for a superhero more representative of modern American culture. Green Lantern #16 offers a good helping of plot advancement thanks to the arrival of B'dg, a squirrel-like Green Lantern most recently featured in Robot Chicken's "DC Comics Special" in a segment highlighting some of the more ridiculous characters in DC's pantheon. 
It seems as though Geoff Johns took this slight to the might B'dg to heart. The adorably bad-ass B'dg becomes Baz's teacher/coach by default once he learns Hal Jordan is technically dead.

One of the best things about Simon Baz has been the way Johns has characterized him beyond the ring. Too many times in comic books, characters are introduced and made to accept their fate with little to no question for the sake of moving the story along quickly enough to keep readers interested. Johns, instead, has taken the time to flesh out Simon as a person. Simon's journey has two parallel narratives that play off one another and pay off in big ways throughout this issue. Simon's primary goal is clearing his name of terrorist actions. By focusing on a more human task, Johns is able to incorporate the Green Lantern element as the secondary narrative that's just now coming to a head. B'dg's arrival signals a turning point for Simon's career as a Green Lantern, from amateur with a ring to a member of the most powerful and revered peacekeeping force in the universe.

The final pages of Green Lantern #16 prove that Simon Baz is no temporary replacement; for a while, I was worried that Baz was more of an experiment that could be ended as quickly as it was started. Of course, that could still be the case, but Simon's inclusion in the upcoming Justice League of America coupled with the fact that the Green Lantern Corps really hasn't ever had a problem with there being an inordinate number of Lanterns from Earth points to his being around for a while. With "Rise of the Third Army" coming to a close next week, and "Wrath of the First Lantern" coming next month, I'm sure the Corps will be needing all the firepower it can get.

GRADE
8.5/10

Wednesday, September 5, 2012

GREEN LANTERN #0

STORY: Geoff Johns
ART: Doug Mahnke and Christian Alamy

I've been critical of Green Lantern as of late. Since DC's relaunch, my favorite franchise has been swimming around, unable to focus on a path for Hal Jordan or Sinestro, the two main characters who should have a clear-cut direction more than any of the other Lanterns out there. And I still stand by my convictions; Geoff Johns has obviously been building toward "Rise of the Third Army" for a while, and in that set-up, he focused so much on the forest that he forgot to take care of the individual trees. Last week's Green Lantern Annual #1 and this week's Green Lantern #0 are a return to form for Johns on this series, as he employs the invigorating, character-driven storytelling that's so ample over in Aquaman month after month. Green Lantern #0 focuses entirely on Simon Baz, the newest member of the Green Lantern Corps - or is he? In truth, the exact basis of his enlistment isn't exactly clear, but that's not really what this issue is about. Indeed, Johns takes his time this 'Issue Zero' to flesh out his newest Emerald Warrior before he ever receives the ring.

Baz is an Arab-American who grew up in Dearborn, Michigan, has two siblings, and whose life was turned upside down after the events of September 11, 2001. Fast-forward to the present, and we jump in with Baz in hot pursuit by the police after stealing a van, which he realizes has a massive bomb set to go off in less than a minute. He survives the bomb, but gets detained by the Department of Homeland Security. It's a lengthy process - the suspected terrorist situation - that Johns mirrors by the amount of time he spends with Baz's interrogation. Johns obviously has some opinions about the federal government's treatment of only suspected terrorists, and it's refreshing to see this expressed in a way that doesn't necessarily demonize the government as much as it questions the way our Defense Department operates. During his questioning, it's revealed that Baz worked at the decommissioned car factory that blew up when he drove the stolen van into the loading dock. At first, the significance of the location isn't even hinted at. Baz is asked why he decided to blow up his old place of work. He's asked if he has a vendetta against the United States. He's asked who instructed him to blow up a car factory. The entire scene is poignant and cuts deep to the heart of the discrimination and fear that overwhelms out country and by proxy, our government.

It's only when he's about to be literally tortured that the ring finds it's newest keeper. Baz breaks free of his captors grip and nearly escapes before having a gun pointed at his face. "Simon Baz of Earth," the ring explains, "You have the -- ERROR -- ability to overcome great fear." One simple word changes the nature of Baz and his identity as a Green Lantern forever. The ring's simple error - that originated when Hal and Sinestro were literally murdered in Annual #1, and Hal's construct ring remerged with Sinestro's ring - could have one of a hundred meanings. It could be that Baz isn't connected to the Green Lantern Central battery; it could mean the Guardian's don't know he exists; Baz could be the most powerful Green Lantern there is. It's been quite a long time since Green Lantern was this engaging and visceral.

Already, Johns has established Simon Baz as one of the coolest new characters to hit DC's 'New 52' since it began. Some might say that the newest Green Lantern hasn't had enough page time to warrant a decision on his fate. But seriously, he's freaking awesome.

GRADE
A

Thursday, August 30, 2012

GREEN LANTERN ANNUAL #1

STORY: Geoff Johns
ART: Ethan Van Sciver

There's a lot going on in Green Lantern Annual #1. There's so much happening, in fact, that the amount of information is almost too much. This over-sized issue has two goals: to finish up "The Revenge of Black Hand" as well as preluding "Rise of the Third Army", the Green Lantern Family-wide crossover starting in October that will see the Guardians of the Universe's new legion of soldiers attempt to eradicate the Green Lantern Corps as well as the rest of the multicolored Corps littered throughout the universe. While Geoff Johns has been slowly dragging the Guardians into madness over the past few years, this singular issue really drives the point home, showing just how ruthless these little blue guys can be.

Johns does an apt job flowing from one focus to the next. The beginning of the issue is all about Hal Jordan, Sinestro, and Black Hand. Slowly, scenes of the Guardians start to trickle in before their crazy crusade against emotion takes center stage. It's an interesting way to segue from one plot point to the next, and Johns knows these characters so well, he can interweave the stories without actually having them connect. Amid major revelations every few pages, Johns manages to keep things light and well-paced throughout the issue, taking time to make emotional jabs when can, and relying on readers' visceral connection to the story to keep the momentum going.

As a whole, Green Lantern Annual #1 is really all about the Guardians and their descent into madness. After millennia of attempting and failing to squelch chaos across the universe, the Guardians have obviously started to show the cracks in their armor. Starting back in Green Lantern: Rebirth when it was revealed that the Blue Ones had imprisoned a 'fear entity' within the Green Lantern Central Battery, causing the yellow impurity that had plagued the rings for eons. The list of their grievances goes on and on, but now, with a universe more chaotic than ever, the Guardians have reached the end of their rope. Plagued by insubordination within their ranks and throughout the cosmos, the Guardians turn to their last hope (if you can call it 'hope'), the First Lantern. While there is virtually still nothing known about the individual encased within a shimmering crystal lantern, it stands to reason that he/she is the origin of the emotional entities that power the seven differently colored lanterns (not counting the Black Lanterns because death isn't an emotion).

One of the best parts of the issue is the meeting between the Guardians and the Hidden Guardians. Billions of years prior, the Guardians decided to leave half of their people behind in the Chamber of Shadows to guard the First Lantern from any who would attempt to steal his power, while the other half would venture out into the universe to create peace in place of the chaos. The Hidden Ones immediately question the Guardians' motives when they demand the First Lantern and his awesome power. The fight that ensues is not only cool for the simple comic-bookiness of it (little blue aliens fighting each other with sci-fi energy ball beams!), but also because it really gives a visual interpretation of the Guardian's insanity as Ganthet kills the Hidden Ones' leader with a knife to the throat. It's chilling, watching a Guardians murder in cold blood. It's the kind of thing Geoff Johns is known for: emotional backhanding that takes you by surprise through shock and awe.

After the Guardians defeat the Hidden Ones and take the First Lantern, the crap really hits the fan. Ganthet uses the First Lantern's power to step through time and space into the cemetery where Hal and Sinestro are facing Black Hand. With his fellow brain-addled Guardians, Ganthet soaks Black Hand in energy, charging up the lone Black Lantern to become their tool against Hal, Sinestro, and the rest of the Green Lantern Corps. After the dust settles, the Guardians throw Hand into the Chamber of Shadows with the surviving Hidden Ones before locking them all up for future use. It's small, but sick detail that reinforces the Guardians' cruelty.

And then there's the Third Army. The Guardians - in their infinite madness - use their own genetic material to create a new creature. I hesitate to call it a 'life'-form because the Guardians make sure it doesn't have a heart or soul, just a direct connection to the Guardians' hive mind. Basically, the little blue guys are waging a war on free will, a frightening endgame if there ever was one.

Next month's Green Lantern #0 focuses on new GL, Baz. Up until now, I'd been confused as to how DC was going to shoehorn a new Green Lantern into the mythos, but after reader Green Lantern Annual #1, things are starting to make a lot more sense. Already, some have criticized this issue - and Johns' direction with the GLU in general - for being a rehash of previously tread ground. To that, I say what isn't? This year's amazing "Court of Owls" is based on any secret society trope, but that doesn't mean it can't be interesting and fresh. "Rise of the Third Army" promises to be a huge (if not long) event that will change the landscape of the Green Lantern books and the DCU at-large for a long time to come.

GRADE
A

Thursday, August 16, 2012

GREEN LANTERN #12

STORY: Geoff Johns
ART: Renato Guedes and Jim Calafiore

With a workload as big as Geoff Johns', it's not surprising that some of his work would fall behind the others, even if it's just a little bit. In the initial months of the 'New 52', many agreed that Justice League took the title of the 'less good' Geoff Johns series. Green Lantern is beginning to show signs that Johns has turned his focus elsewhere, which is unfortunate as he really brought the Emerald Warriors back into the limelight with Green Lantern: Rebirth, which reintroduced Hal Jordan back into the world of the living and altered the stats quo for GL forever. Then he took his initial ideas even further, spurring a war between the Green Lanterns and Sinestro's fear-mongering yellow Corps, the revelation of the existence seven colored Corps, the great war against the Black Lanterns, and the subsequent fallout that resulted in the first White Lantern. Really, Geoff Johns has plotted Green Lantern's trajectory for the past eight years. It's this fact that makes the 'New 52' Green Lantern just so disappointing.

Because GL history wasn't rebooted - allowing the past five reals years of comic books to still matter - the three arcs of Green Lantern since last September have all been direct continuations of the events preceding the relaunch. But while Johns' pre-'New 52' arcs seemed filled with action, adventure, and mystery, these new arcs feel bogged down under their own weight. Too often in the past year, I've found myself wondering why so much time is being given to so little plot or characterization. Sure, the Indigo Tribe was a thorn in everybody's side, but their story probably shouldn't have been condensed to a four-issue arc that basically mirrored Hal's earlier encounter with Larfleeze.

And now, "The Revenge of Black Hand"; yet another dredging-up of an old story element that has me (and I'm guessing a bunch of other readers) saying "This again?" Green Lantern #12 is a typical filler issue. Hot off the end of "Indigo", William Hand escaped and killed himself, thereby producing a brand spanking new Black Lantern and ring. Last month's cliffhanger led me to believe a showdown was coming this month between Hal and Will, something that actually could have been interesting. Instead, we're treated to an issue of rhetoric, more of the Guardian's being Guardians, and generally no plot advancement at all.

GL #12 starts off with Black Hand's confusion over the Book of Black - an ancient tome containing Black Lantern prophecies - and it's newly cast claim that "Hal Jordan is NOT your enemy." Before anything is allowed to develop, Hal uses his ring to "fried every synapse in his brain", a torturous technique that's apparently acceptable when the man you're fighting isn't technically alive. Hand is out for the rest of the issue, leaving Hal and Sinestro to talk amongst themselves - a back-and-forth that is becoming increasingly less witty and special when it happens every other issue - and the Guardians to wax poetic about how much they've screwed up and how everybody else is going to pay for it.

Oh, and there are zombies. Because we don't have enough zombies in every inch of media these days.

Then, seven pages are dedicated to a short fight ended by a four-year-old battle tactic against a five-year-old enemy. Hal and Sinestro need a second colored Lantern to make their green constructs lethal to Black Lantern connections. We've known this for years. A bunch of fighting happens, and then Sinestro grabs his Yellow Lantern from a pocket dimension and they destroy it, thereby unleashing the yellow energy and severing Black Hand's connection to his zombie army. And it only succeeded in slowing down the Black Lantern, not destroying him. With a plot so full of cliches from so many sources, it's a wonder anyone is taking Green Lantern seriously right now. Black Hand is back? Boring. Zombies? Just like everywhere else. Multi-colored assault? You mean like the entirety of Blackest Night and Brightest Day??? It's all so mundane at this point that it's hard to even like Hal Jordan anymore. While he's pretty egotistical and vain in Justice League, at least he has personality, unlike the wooden plank he's become in Green Lantern.

The big reveal at the end of the issue leads up to the new Green Lantern, the Islamic one we've been seeing in promo shots and that appeared on the final page spread of The New 52 #1 this year for 'Free Comic Book Day'. A few months ago, nobody understood how this new GL fit into things, but as we get closer to October's "Rise of the Third Army", everything is starting to become clearer. Hopefully, this crossover can inject some life into this series, which has slowly been on the decline since last September.

GRADE
C+

Wednesday, July 25, 2012

GREEN LANTERN #11

STORY: Geoff Johns
ART: Doug Mahnke, Christian Alamy, Keith Champagne, and Tom Nguyen

With Geoff Johns and Green Lantern, there's never really a down moment. That's not to say 'there's never a dull moment', because frankly, there are from time to time."Secret of the Indigo Tribe" was one such instance where Johns' perspective as GL-series team leader led him to overestimate how interesting the narrative was as it's own arc. Fortunately, this month kicks off "The Revenge of Black Hand" that was teased last month when William Hand committed suicide to escape the imprisoning nature of the Indigo Tribe, only to be resurrected by a brand new Black Lantern ring.


Black Hand gets a good reintroduction in these pages as one of the DC universe's most twisted, sadistic, evil villains. As depicted back at the beginning of the Blackest Night event in 2009, William Hand's family life was less than perfect, leading William to murder his entire family which put him on the path to be the avatar for the Black Lanterns. His power now restored, Hand travels back to Earth and resurrects his entire family as the beginning of his personal army of the dead. Even without the Blackest Night connection, this scene is super, super creepy; Hand has a conversation with the corpses of his family members while they all sit around a dinner table watching William eat. BN was really the last time Johns got to cut loose with the 'misery and death' talk, yet he comes back to it with a passion - Hand pledges, "I'm going to kill as many people as I can in as many ways as I can. And then I'm going to raise them from the ground and they're going to do the same thing." In two speech bubbles, Johns successfully gets the major focal point of the story arc across to readers as well as making any reader squirm in their seat just a little bit. Some villains take an entire six-issue run to get to their point, and more often than not, these characters still feel underwhelming. Black Hand under Johns' guidance has always been frightening, but now he's downright sickening (and not in the drag queen sense).


Hal & Sinestro's side of things is a bit more boring until they get their hands of the Book of Black once again. The duo heads to Korugar to fetch the Book of Black, giving Johns yet another chance to remind readers just how hated Sinestro is on his home planet. Normally, this kind of redundant fact inclusion grates on me, but Johns has used it sparingly since the "Sinestro" arc, and for new readers, it can be helpful to remember that Sinestro was once one of the most hated criminals in the universe. The real meat of their journey to Korugar this issue comes when they open the Book of Black to see what else they can learn about the Guardians' plan to eradicate the Green Lantern Corps, a conspiracy that's been building across the four Green Lantern titles for some time now and will come to a front his October in "Rise of the Third Army".


Here's what Hal and Sinestro's vision tells us:
--> There's a new Green Lantern coming (the Arab GL that's been in teasers and appears on the cover of Green Lantern #0).
--> The Guardians will get their hands on John Stewart to torture and/or kill him.
--> Kyle Rayner is destined to become a Red Lantern (*snore*...DC already did this with Guy Gardner).
--> Guy Gardner is in jail.
--> Atrocitus has command of the Manhunter robots.


Couples with what Sinestro saw in his original vision back in Green Lantern #6:
--> The Guardians will murder the entire Green Lantern Corps (to make way for the Third Army)
--> Sinestro will be taken as a member of the Indigo Tribe (done and done)
--> The Guardians will somehow use the White Lantern rings to execute their plans.


There seems to be a lot (like, a lot) of prophecy and premonitions floating around with not a whole lot of story advancement to back it up. Sure, these revelations are pretty cool (save for Kyle going Red, which is just a silly retread), but one page of awesome images from future events isn't enough to save Hal and Sinestro's lacking narrative. Even their banter feels hollow and flat this issue.


One of Geoff Johns' strongest points as a writer is his ability to create huge, cosmic events that change the landscape of the world he molds. Unfortunately, DC seems to be shying away from imprint-wide events, sticking to family series crossovers (like Batman's "Night of the Owls", or Young Justice's "The Culling") in order to make each part of DC's line stronger on it's own before deconstructing it down the road, which we all know is a question of 'when?' rather than 'if'. The teaser promo for "Rise of the Third Army" doesn't include Hal or Sinestro anywhere in the image, a startling fact seeing as both Hal Jordan and Thaal Sinestro are two of the franchise's most recognizable characters. I'm sure Black Hand will fit into the scheme of things somehow, which will Bring Hal and Sinestro into the fight as well.


GRADE
B-

Sunday, May 27, 2012

(DC NATION) MAY 26, 2012

Green Lantern: The Animated Series
Season 1, Episode 13
"Homecoming"

SAINT WALKER!!!!!!
I know I've ragged on GL: TAS before. Multiple times, actually, and with some pretty solid malice behind my words. And honestly, this show struggled for the first six or seven episodes before it really shifted into it's groove and became comfortable with Hal and Kilowog actually using their power rings. Fortunately, the latter half of this group of episodes has been getting better and better each week. Bruce Timm, the show's Executive Producer, obviously has a lot of love for Green Lantern, as evidenced by his various fan service inclusions this season like the Zamarons, the episode about killing a GL for his ring, Saint Walker, Mogo, the Thanagarians, and oh so much more. "Homecoming" is by and far the best episode of GL: TAS, marking a turning point in quality and content.

This episode, the Red Lanterns are moving in full-force toward Oa as Atrocitus has stolen the GL Interceptor, and the rest of the fleet moves toward the path through the asteroid field and into Oan space. Oh, and Hal, Kilowog, and Razer are stuck at the edge of Guardian space, and 18-month flight away from the Guardians and Oa. It's not looking too good for the Green Lanterns right now.

Hal and Razer travel to Zamaron to get help teleporting across a great distance like the Sapphire's did to Carol Ferris in "In Love and War", while Kilowog stays at the asteroid field to stave off the Red Lantern invasion fleet all by himself. Though Hal is able to travel to Earth - based on his base emotions for Carol - and therefore much closer to Oa, he loses his memory in the process. This sequence seems somewhat unnecessary since amnesia usually lasts a long time, and it takes Carol all of ten minutes - after she realizes Hal doesn't even know what a Green Lantern is - to find Hal's power battery and "reboot" him. Again, it simply feels unnecessary. Why couldn't Hal just come to Earth and fly off? That's what ended up happening anyway, it just took longer.

Kilowog, on the other hand, has a very necessary role and is soon joined by Saint Walker, complete with his new Blue Lantern ring and the ability to super-charge Green Lantern power rings. Of course, "two soliders won't change anything," as Kilowog points out. That's when Mogo shows up. Like I mentioned earlier, this is my favorite episode of the series thus far and part of it comes from this scene. Seeing Kilowog, Mogo, and Saint Walker ripping up some Red Lantern armadas was breathtaking and something that should have been on the screen years ago. It's such a compelling scene that I had to pause my DVR and just sit for a moment and think about how awesome it was.

Atrocitus succeeds by landing on Oa and nearly bringing the Guardian's to their knees. I was a bit confused by this scene at first. I kept wondering, "where are all the GL's?" Of course, they've all been sent toward the asteroid field to prepare for Atrocitus' armada. But this is a plot point that was only glossed over a few times in the past couple of episodes, and it just kind of felt like a way to get rid of the Green Lantern Corps so the animators wouldn't have to render 3,600 GL's at the same time. Salaak - the Guardians' right-hand-man/secretary/assistant - makes a fantastic appearance and even throws his computer module aside in favor of four energy daggers that seriously make Salaak cooler than he's been in years in the pages of the comic books.

I really have loved watching Green Lantern: The Animated Series grow from a childish, non-ring-having show that could be about any old space travelers, to a solid series that takes the legacy of Green Lantern and molds it into a more digestible form for a wider audience. If Blue Lanterns, Mogo, and Villius Vox as the leader of the Red Lanterns doesn't excite you for second season (which, at the time of this writing, hasn't been announced), then this just might not be the show for you. If space odysseys, the Rainbow Brigade, and action is your thing, I'll see you right here when season two begins!

GRADE:
A+



Young Justice
Season 2, Episode 5
"Beneath"

So far, what's made Young Justice: Invasion compelling has been the deft way the writers balance the A and B stories each episode. In the first season, there was a group of six main characters to follow, so splitting them up was usually confined to one-on-one interactions. This season, however, the extended cast gives writers room to create diverse teams that can be interchanged whenever they want. At the same time, more characters means more character development, which is never a bad thing. This week, Blue Beetle stars in his own solo adventure, while the Team's female furies - Miss Martian, Bumblebee, Batgirl, and Wonder Girl - gather to investigate one of Queen Bee's many illegal military compounds for signs of alien technology.


The girls, the girls.
Jaime Reyes' background has been tweaked a bit (as seen in last week's "Salvage"), but he's still the same character at his core - constantly fighting with the voice of the Scarab in his head. This episode, though, Jaime spends little time as Blue Beetle, instead forced to keep the Scarab at bay as he attempts to investigate the disappearance of his friend, Ty. It's not the most interesting plot, but it's nice to see any character in street clothes and it gives Jaime more personality that simply being the crazy kid who seems like he talks to himself.


On the other side of the globe, the girls' mission in Bialya takes a turn for the worse when Wonder Girl is spotted and taken down by a group of metahumans led by Psimon - who was thought to be safely under watch in an induced coma. Again, this is not a very plot-heavy tale. I would even argue that it was simply a narrative designed to bring the female members of the Team together in some meaningful way. There didn't need to be a very deep story, so there wasn't.


Overall, this might be one of the weaker episodes of the season plot-wise, but as far as fan service and character inclusions, this one's a winner.


GRADE:
B-

Saturday, May 12, 2012

(COMIC) GREEN LANTERN #9

STORY: Geoff Johns
ART: Doug Mahnke, Christian Alamy, Keith Champagne, Mark Irwin, and Tom Nguyen

When it comes to Green Lantern, Geoff Johns likes his 'big reveals'. Each arc usually includes a single issue that delineates or decompresses all the hidden or alluded-to secrets in order to set up the inevitable climax in the second-to-last issue. With "The Secret of the Indigo Tribe", Johns gives 'revelation issue' duties to Green Lantern #9 by revealing the origins of the Indigo Tribe and the truth behind it's members.

Last month, Indigo One and the other Tribesmen had successfully converted Sinestro to their corps, brainwashing him until the Korugarian who once nearly brought the universe to it's knees starts apologizing to Hal Jordan. This is when Hal finally understands that the members of the Indigo Tribe are not taken willingly. Basically, the Indigo Tribe takes the worst criminals in the universe and converts them into guilt-ridden champions of do-gooding.

Hal goes off to find the Indigo's central battery to disable it when he meets the very old and very snarky Natromo, a name repeated by the Indigo's ever since their inception, true believers. Natty tells Hal all about how the Indigo Tribe started, how Abin Sur freed the planet Nok from slavers and found a well of indigo light - the essence of compassion. The people of Nok used the heat of the well to forge weapons that caused the victim to become "overcome with remorse". Abin uses the light to forge an indigo ring and slips it on Iroque (better known as Indigo One), the woman who killed his daughter.

And there it is - what took four two issues to build up was explained in five pages. While it might seem anti-climactic, Johns continues to write in such a way that everything that happens simply feels epic and meaningful. I don't want to sound like the origin of the Indigo Tribe aren't cool, because it is. Mostly, it feels rushed.

Fortunately, the final pages are so epic, the quick lead-in soon turns from a curse to a blessing. Apparently, Abin Sur knew pretty much goddamn everything, as he's the one - we are now constantly being reminded - who knew the Guardians were bad news from the get-go. As Natromo hears of Abin Sur's death, he decides to destroy the indigo battery and end the Indigo Tribe project he started with Abin Sur all those years ago. The good news is that Sinestro is freed and becomes a Green Lantern once again, the bad news is that the worst criminals in the universe are now all in one place, with two giant green targets with which to play.

GRADE:
A-

Saturday, April 21, 2012

(DC NATION) APRIL 21st, 2012

*Apologies for missing (DC NATION) last weekend. I could say it was because there was a family emergency or some work thing, but the truth is that I simply forgot. Again, sorry for the missed week!*


Young Justice
Season 1, Episode 26
"Auld Acquaintances"

When Cartoon Network put Young Justice on a four month hiatus to prepare for 'DC Nation', it irked many fans. Primarily, people were upset because the first season was being cut in half, a mistake very prevalent in this final episode. What made this first season so great was the overarching storyline involving 'The Light' - some unseen entity/group that was controlling the villains connected to the Justice League and, by proxy, the Team. The writers did a fantastic job of creating self-contained episodes that all connected to a single endgame. By splitting the airing of episodes by a large amount of time, a lot of the momentum the show had built on the first 2/3 of the season was lost on the final run of nine.

The good news is, this is stilla fantastic episode of Young Justice. Last week, Vandal Savage was revealed to be one of the masterminds behind the mole within the Team, Red Arrow. Turns out ol' Roy Harper isn't actually Roy Harper at all, but a clone created and programmed by Cadmus Labs. Savage (and Klarion) have taken the entire Justice League hostage using Starro mind-control technology. Though it's never actually explained, it can be inferred that the tech comes from the alien Starro, famous for once taking control of Superman in the comics (and in "The Call, Part 1 & 2" from the Batman Beyond animated series). Savage goes on a little 'info dump' monologue explaining the season's worth of events and how they all connect back to him.

Vandal Savage sports some tiger claw scratches...? and some giant lips. whoa.
What makes this finale less than satisfying is the anti-climactic end. In conversation, Aqualad explains how it's a miracle that S.T.A.R. Labs was able to create an antidote to the Starro-tech, thus allowing the Team to fee the League of Savage's control. With such a build-up to the use of this mind-control against the Justice League, you'd think the writers would give more than (technically only) half an episode to the fight against the world's most powerful superheroes. Also, Clone-Roy's mini-breakdown is a little too 'mini' and fast-paced to feel authentic. Within minutes, it seems, the clone has come to terms with the grand questions of life and has resolved to find the real Roy Harper. It just feels forced, and that's always a bad thing when it comes to superheroes.

And then, we see a group of villains - led by Ra's al Ghul - breaking into Cadmus to steal not only the psychopathic first attempt at a Superboy, but the real Roy Harper as well (apparently sporting an amputated arm). This little vignette is necessary after Savage and Klarion escape and the immortal man explains how all this was just "phase one".

GRADE:
B+


Green Lantern: The Animated Series
Season 1, Episode 8
"Fear Itself"

After last week's stellar "Reckoning", I was hoping Green Lantern: The Animated Series would start some sort of roll and air a string of great episodes. I was half-right. While this week's "Fear Itself" doesn't devolve all the way back to the likes of "Into the Abyss", it also doesn't have as much awesome ring-play and Red Lantern action as "Reckoning" did.

Bruce Timm & Co. did something in "Feat Itself" that many TV shows - no matter if they're for kids or adults - neglect to address: food. Hal and Kilowog are stuck in deep, deep space with no means of receiving supplies from Oa, or any Lantern at all for that matter. In their efforts to secure rations, Hal lands the Interceptor on a planet that seems to have edible stuffs for them. Hal and Kilowog separate immediately because 'Wog wants to follow his nose while Hal wants to use a fancy machine Aia made for them. It's the stupidest, most forced reason to separate these two Green Lantern Corps members with (supposedly) years of training and experience that would tell them to stay together on a new planet.

Hal has a grilled cheese sandwich....from a can.
Maybe part of my beef with Green Lantern: TAS is that instead of employing actual stories from Green Lanterns 60+ years of history, the writers insist on jamming cliched kid show storylines into narratives about space cops with the most powerful weapon in the universe. It doesn't really work. This week, the cliche conflict comes when Hal and Kilowog meet the two species occupying the planet. Hal's species mines the yellow crystals that caused the GL rings to stop working. This jellyfish-like race of mutes feeds on the yellow crystals, but they also know that it's harmful to other living things. Kilowog, on the other hand, meets the more sentient-seeming race that thinks the jellyfish are out to get them, trying to steal their crystals, which they become dependent upon for a variety of uses. Soooooo forced.

It comes down to a misunderstanding made violent by the ogre-looking race's use of the yellow crystals, which technically poisons their minds and makes them go nuts. So obviously, Hal and Kilowog fight a bit before Hal is finally able to get through to him. Another cliche. Unless GL: TAS takes a hard right turn and starts up with some inter-connected episodes and Red Lantern business, I'll stop watching this show.........who am I kidding? I love Green Lantern and I'm going to keep watching whether it gets better or stays the mediocre series it seems to be content with being right now.

GRADE:
C

Thursday, April 12, 2012

(COMIC) GREEN LANTERN #8

STORY: Geoff Johns
ART: Doug Mahnke, Mark Irwin, Keith Champagne, and Christian Alamy

As I've mentioned in previous posts about this series, Geoff Johns crafted a whole multi-year plan for Green Lantern when he took over in late 2004 to resurrect Hal Jordan. Part of that master plan was the inclusion of the spectrum of Lantern Corps. Johns introduced us first to the Sinestro Corps, which channeled the yellow energy connected to fear, followed by the vengeful Red Lanterns, serene Blue Lanterns, greedy Agent Orange, caring Star Sapphires, and finally the Indigo Tribe, with rings of light purple that are connected to compassion. It's time to get into the history of the Indigo's a color that's been a persistent mystery since their introduction.

Sinestro spends most of this issue fighting off the Indigos as they try to replace the Green Lantern energy that flows through him (and every Green Lantern, I suppose). It's fun seeing Sinestro beat up on a monstrous-looking four-armed Indigo that seriously looks like something out of an H.P. Lovecraft novel before smashing it's head into a wall. It's Sinestro! But the real meat of this issue comes from Hal Jordan's interaction with Black Hand. After Blackest Night, William Hand disappeared and instead of investigating, the JLA, entire Green Lantern Corps, and every other team and hero on Earth simply said, "Oh, well. Must be hiding!" and didn't think about it again. Of course, Johns wrote that series, as well, and made good and sure us readers knew that Hand had been turned Indigo.

Hand explains the power of the Indigo Tribe, how they feel all emotions where they couldn't before. While bordering quite heavily cult status, it seems like the Indigo Tribe might be some sort of rehabilitation system, a way for wrongdoers to redeem themselves for past actions. Seeing as Indigo Tribesmen are powered by compassion, it makes sense that ex-criminals might finally feel compassion for those they've wronged and willfully follow the Tribe.

However it unfolds, Johns (like always) does a fantastic job of keeping readers on the edge of their seats. The final page of Green Lantern #8 reveals Sinestro's conversion to the Indigo Tribe, a development that will most likely be reversed, but it's still nice to see Johns having fun with one of Green Lantern's most notorious villains.

GRADE:
B+

Sunday, April 8, 2012

(DC NATION) APRIL 8th, 2012

Young Justice
Season 1, Episode 24
"Performance"


I've been consistently impressed with Young Justice since I started watching it last fall. In what I dreaded was a precursor to cancellation, Cartoon Network put the series on indefinite hiatus lasting over four months. Now it's obvious that they simply wanted to save episodes to air during 'DC Nation', but that would have been much more useful information to disappointed fanboys like myself last November. During the hiatus, I re-watched every episode and started picking up on connecting clues. With Young Justice winding down it's first, stellar season, it's time to start looking at the series as a whole forest more so than at it's individual trees (or episodes, as it were).

"Performance" deals with a deeply personal issues for Robin; Haly's Circus. The show is touring Europe, yet each city on the circuit is experiencing criminal activity tied to power plants and the like. Mr. Haly himself is under scrutiny from Interpol, and Robin insists Batman sent them to figure out what exactly is going on. DC animated shows are not know for their subtly, and blatantly asking Robin if their mission is legitimate is a real big tip-off that something isn't right. Nonetheless, Dick's connection to Haly's isn't about revealing some plot twist; it's about showing that Robin has an emotional core that exists outside Batman's shadowy dogma. The team infiltrates the circus as a family of trapeze artists who magically showed up knowing all the same moves and techniques as the Grayson's did, all those years ago.

The b-story revolves around Superboy's continued use of Lex Luthor's 'Shields' that suppress Conner's human DNA, allowing him access to all his Kryptonian powers. After three episodes where Conner sneaks around behind the team's back to use his Shields, it's starting to feel a lot like an after-school special. He's basically freebasing drugs and getting away with 'roiding out and totally messing up Robin's plan to stop the Parasite. It's pretty obvious that Conner's heroine Shield addiction is going to get worse then there's going to be some intervention, possibly as the season finale.

GRADE:
B+



Green Lantern: The Animated Series
Season 1, Episode 6
"Lost Planet"

At this point in Green Lantern, the actual 'Green Lantern' aspect of the premise has become somewhat of an off-screen persona. The Corps exists mostly to give Hal and Kilowog a reason for acting and not much else. It's like a sitcom about a family, oh, and the dad works at a bank. Their status and Green Lanterns is talked about a whole lot, but it is rarely ever seen, which is surprising for an ANIMATED TELEVISION PROGRAM. Green Lantern on a screen doesn't seem to work. 2011's live-action version was a pile of poop, and the DC Universe Animated Original Movies starring GL have only sold modestly compared to other titles. Green Lantern: The Animated Series makes a cardinal sin when adapting a work of print; it doesn't keep the essence of the source. Without regular, consistent ring use, Green Lantern ceases to be interesting. I understand the cost associated with CGI ring constructs, and the desire to characterize Hal and Kilowog (and Razer, at this point...I guess) as much as possible for a younger audience. Cartoon Network has sacrificed quality of program for simplicity of content and that's just unfortunate.

This episode is called "Lost Planet" and it's about how Hal and Kilowog use up all their ring energy (grrrrroooooaaannnnn) trying to slow down an asteroid heading for a planet with a potential new Green Lantern living on it. Instead of re-directing the asteroid's trajectory, the boys in green try to slow...it...down. Why would competent, trained SPACE police not understand this concept? It's mind-boggling how frustratingly condescending this show is, and how much it insults it's viewers' intelligence. So Hal, Kilowog, and Razer are forced to walk around the planet looking for the new GL. Let's remember that Razer is a Red Lantern and his ring (or battery) is in no way drained, so there's no reason for him to schlep in the trenches with the other two. So. Stupid.
The Christmas-colored lanterns go down to try and rescue a small group of crash-landees who have (maybe) been living on the planet (surface, underground?) since they became stuck. This loose affiliation of three random aliens is never more concretely explained, so it's infuriating when Hal and Kilowog just go off with some of them without a second question! They could be evil! They could want to hurt Hal and Kilowog! Turns out, they are evil and totally want to hurt them all!

Then it turns out the new Green Lantern is the planet itself and Bruce Timm just repurposed Mogo's origins. THIS IS SO FRUSTRATING. Mogo is one of the coolest Green Lantern's ever. He's been around for thousands of years, and he creates the actual rings. It's totally disrespectful to downgrade the distinguished planet-lantern to one of Hal Jordan's recruits.

GRADE:
D



RANDOM OBSERVATIONS:

- How much older is Roy Harper from the rest of the Young Justice team? It's a bit weird.
- The only reason Green Lantern didn't score an 'F' - Saint Walker makes an appearance! While not wielding the Blue Lantern ring, he easily parries Razer's persistent attacks without batting an eye. I'm sure he'll be back later on and that's actually something to look forward to in this dismal show.
- I found out Robin is voiced by teen heartthrob Jesse McCartney, so that is actually real. Also, Winnie Cooper voices Ms. Martian. Whoa.
- Is Razer going to become a Green Lantern eventually? Because if so, bleh. No redemption stories for shallow characters needed here, thank you very much.

Monday, April 2, 2012

(DC NATION) MARCH 31st, 2012

Young Justice
Season 1, Episode 23
"Insecurity"

"Insecurity", like many Young Justice episodes, gives audiences a general idea of what the story will be about with the title. Artemis begins to doubt her worth on 'the Team' when a second archer, Green Arrow's old sidekick, Red Arrow, joins the ranks, so she begins to act out. The writers of Young Justice are doing a fine job incorporating teenage melodrama into the thick of superhero action. While careful not to overpower the hero-oriented story, teen 'issues' are rarely handled subtly (and even in this episode, there are some real clunkers), so it's refreshing to see a show that can effortlessly combine action and drama without seeming too preachy or cheesy.
"I wear my sunglasses at night."

Young Justice seems to be getting better each week. Even though I somewhat disliked this Earth-16 version of Cheshire, she's grown on me and this episode, she shines without stealing the spotlight from agitated Artemis. Another dollop of teen drama comes into play when Artemis' mom admits she spoke with the League before coming to Artemis about joining 'the Team'. It's a little unnecessary in the grander scheme of things, but it succeeds in establishing more characterization between Artemis and her mom, who used to be Huntress.

Of course, this week's big reveal is that Sportsmaster is Artemis' American father. Honestly, I've found it weird that a third-tier villain like Sportsmaster has been so prominently featured among higher-caliber names like Hugo Strange, Anthony Ivo, and Lex Luthor. Either way, this revelation finally shows why Artemis has been so jumpy around 'the Team'.

GRADE:
A




Green Lantern: The Animated Series
Season 1, Episode 5
"Heir Apparent"

Another weak episode of Green Lantern: TAS. Yes, I said another weak episode. Last week, I went on a small rant about the non-use of power rings in a show about characters who wield power rings. Well, things get no better this week, even when the writers lifted a story straight out of the comics! Hal and Kilowog travel down to an alien planet to recruit a Frontier GL in the fight against the Red Lanterns. 


"Seriously, use your ring, dude."
Upon reaching the planet, Hal and Kilowog become entangled in the local politics of the monarchy, and soon, Hal is wearing armor and fighting the planet's mightiest warrior to save the Queen's hand from a loveless marriage. It get's super wacky super fast. And with NO RING USE. I'm sorry if I sound like a broken record, but if Batman didn't ever use his gadget's or Superman never used his powers, fans would be pissed. There needs to be more ring use or this show doesn't make any sense, from a logistical or biased point of view.

The story descends into a murder mystery when the planet's GL turns up dead. Soon, Kilowog falls over, apparently poisoned, and his rings flies to the weird, GL-loving Prince of the planet whose greatest dream is to be a Green Lantern. It was the Prince who killed his world's GL so the ring would be his, and it was the Prince who poisoned Kilowog when the other ring flew away. Of course, Hal and Kilowog set a trap and 'Wog was just fine in the end. Turns out the Queen of the planet became the new Lantern after the Prince killed the old one. See - didn't even need to use names or places to explain this episode! That's how disconnected it feels.

With all ring use apparently sidelined (except for flight and force fields), Green Lantern: TAS is little more than a CGI cartoon about space travel. You could honestly re-color their uniforms and give them a name like the Dinosaur Squad and the show would be no different.

GRADE:
D

Friday, March 16, 2012

(COMIC REVIEW) Green Lantern #7

Written by Geoff Johns
Artwork by Doug Mahnke, Keith Champagne, Christian Alamy and Mark Irwin

Ever since the Geoff Johns and Co. introduced the extended spectrum of emotional colors into the DC pantheon, the Indigo Tribe is given the least amount of panel space. At first, this seemed like an storytelling decision, one made simply because there were too many characters interacting at the same time, and the Indigo's were mysterious enough to be kept vague. After a while, I assumed the lack of content featuring the Indigo Tribe was an editorial decision, one that came from polls and marketing numbers that showed readers preferred the Red Lanterns or Agent Orange to the enigmatic tribe that doesn't use English on a regular basis.

Now, it's pretty obvious Johns has had plans for the Indigo Tribe for quite some time. The last time we really saw the Indigo Tribe was way back during the "Blackest Night" event when Indigo One kidnapped Black Hand from under everyone's noses before presenting him as the newest tribe member. It was a haunting scene, one that threw into question everything readers had thus far assumed about the Indigos. Sometimes, not knowing the threat is worse than knowing just how bad it is, and Johns is definitely playing that card with this plot.

Basically, Sinestro read the Book of Black and saw the end of the Green Lantern Corps - an idea that's been seeded throughout Green Lantern since the relaunch - and now he needs Hal's help to stop it from happening. In true Green Lantern style, the Indigo Tribe shows up to corral Sinestro for themselves. Over on Oa, the Guardians are getting pretty hardcore, talking about murdering a Corpsman. It's a little uncomfortable, but I'm sure that's exactly what Johns wants.

GRADE:

B-

Friday, February 10, 2012

(REVIEW) Green Lantern #6

Written by Geoff Johns
Guest Artwork by Mike Choi and Alex Sinclair

I just don't know how I feel about Sinestro slinging a green ring again. As the focal point of Geoff Johns' first arc for Green Lantern under the 'New 52' banner, Sinestro's re-admittance into the Green Lantern Corps has been a fairly enjoyable ride. It shouldn't be so much fun seeing Hal Jordan reduced to Sinestro's sidekick, yet Johns has been consistently pulling it off. Yet, this month, we see almost no interaction between the two titular protagonists.

To begin, readers are treated to Hal Jordan: Street Fighter. Without any ring (of any sort), Hal must stop injustice with only his fist and his wits. This is the kind of 'character development' that becomes surreal very quickly. Hal Jordan hasn't gone a day without wearing green in a long, long time. It's a little odd that he's so adept at hand-to-hand combat after relying on a weapon for years. Fortunately, the laissez-faire approach Johns takes with reality carries the sentiments behind Hal's actions; he finally recognizes that he can still be a hero without being 'super.'

Across the universe, Sinestro is tracking Lyssa Drak, a member of the Sinestro Corps (are they still calling it that?) whom Sinestro...just...wants to track down? It's a little frustrating that Johns omits any reason for Sinestro's actions. Logically, he's looking for rogue Sinestro Corps members, but it's still annoying that there isn't any narrative affirmation. Sinestro tracks Drak to Ogoro, a somewhat backwater planet whose hero, Starstorm, surrendered to Sinestro some years earlier. Starstorm's cowardice made him a pariah to his people, and a rather pathetic character when met by Sinestro in the present.

But the real meat of Green Lantern #6 comes when Sinestro tears a page from the Book of Black, the prophecies of the Guardians kept secret since the beginning of time. (true fans - DC's Blackest Night event was based on the prophecies within the Book of Black.) In a single, full-page panel, Sinestro - and by proxy, the reader - sees fleeting scenes of horrific events to come, including Hal's death by Black Hand, Sinestro claimed by the Indigo Tribe, and the destruction the Green Lantern Corps. A white power ring can be seen near the bottom of the page, apparently in the hands of Ganthet.

And just like that, Geoff Johns starts reeling me back in! If these premonitions are a window into future Green Lantern arcs, it's going to be an exciting road for Green Lantern fans.

GRADE:
A-

Sunday, January 15, 2012

Reiew: Green Lantern #5

Review




Green Lantern #5
Geoff Johns - Writer
Doug Mahnke - Pencils

What a great issue of Green Lantern! After four relatively uneventful issues spent reminding readers over and over again that Sinestro is a GL once more, we get some plot development! Green Lantern is the only character, besides Batman, whose continuity was kept intact. Partly, I assume, because the 'Brightest Day' year-long event wrapped up right before 'Flashpoint' and the New 52 relaunch. But also because, like Batman, Green Lantern has a history that was worth keeping. That's not to say Superman doesn't have a long and rich continuity, but beyond his 'death' in the mid-90s, there aren't that many memorable Superman story lines.

***SPOILERS***
Geoff Johns does an excellent job of tapping into Green Lantern history while still keeping the plot current. While the ring itself chose Sinestro to be a Green Lantern once again, the rest of the universe sees things differently, including his old yellow lantern corps. who have taken Sinestro's home planet, Korugar, under martial rule instead of protection as Sinestro ordered.

Even though he saves the planet, the older generation of Korugarians definitely remembers Sinestro's iron fist rule over the planet years earlier. It's a humbling moment for Sinestro when a child praises his actions only to be scolded by his mother. What makes this scene so fantastic is the way Johns expresses Sinestro's emotions without actually having the character show any at all. Hal Jordan acts as Sinestro's 'conscience', mentioning the doubts and concerns any normal being would have, only to be shot down by Sinestro at every turn.

In the final pages, Sinestro gives Hal's construct ring enough power only to get him back to Earth. With no battery to recharge, Hal becomes panicked and realizes that he only cares about the power of being a Green Lantern. It's a welcome bit of character growth for one that hasn't had much since his resurrection in 2004. Hal sees a little more clearly that he wants to be with Carol Ferris and makes the first steps toward making that a reality. While it may come off as cheesy to newer readers, GL fans will know this is a monumental moment for Jordan. With a sixth issue left to complete the 'Sinestro' arc, I'm interested to see how Johns will segue into the next adventure for Sinestro and Hal.

Grade: A

Saturday, December 31, 2011

Analysis: Green Lantern in the New 52

Analysis




Green Lantern in the New 52


Green Lantern is my favorite superhero. Part of what led me to the character was that my favorite color growing up was green and Green Arrow was too much like Robin Hood. The other part came after reading "Emerald Knights", a Kyler Rayner-era arc involving Kyle being thrown back in time to the days when Hal Jordan was the Green Lantern of Sector 2814.

Kyle meets the Corps, a sight he'd never been given the chance to witness, before the Guardians demand his immediate return to the future, as time travel is obviously dangerous. Hal gets accidentally sent forward in time and has to come face-to-face with his crimes against the Corps when he donned the name Parallax.

In the end, Hal learns to accept his fate, and becomes a stronger person for it. For continuity's sake, Hal's mind is wiped upon his return to the past. Kyle, John Stewart and Guy Gardner all remember the events, but it's more of a moot point by the end of the story.

The reason I wanted to summarize "Emerald Knights" is because I feel like it really conveyed something that Green Lantern has been missing for some time: character growth. Ever since Green Lantern: Rebirth, which was a fantastic return for Hal Jordan into the world of the living, good ol' GL has had a rather tumultuous run. After Geoff Johns left the title, writing duties were passed around from arc to arc, creating a rather splintered perspective on the Emerald Warrior. The second volume of Green Lantern Corps fared much better, partly because it could be more character-based.

Then came "Sinestro Corps War", "Blackest Night", "Brightest Day" and "War of the Green Lanterns", perpetual events that have dominated the past five years of Green Lantern stories and have thus left Hal Jordan a mere shell of the character he used to be. Instead of spending time focusing on things like Hal's second chance at life, earning the trust of the Corps and his friends again, and becoming better than before, Johns and Company saturated the franchise in mythology.

Now, I'm all for a rich mythology. Johns' work in Rebirth was a perfect blend of modern writing with a new mythology that retroactively worked to create a compelling story. Apparently, Johns saw this as free reign to totally whip up an expanded history for the Green Lantern Corps and more specifically the faults and failures of the Guardians of the Universe. Again, I enjoyed every last bit of GL lore thrown at me from the last half-decade, but as a new reader, it can be nigh impossible to break in without doing weeks of reading (or a week, if you're dedicated.)

Which is why I was actually disappointed in the Green Lantern presence in DC's new 52. Four books feature characters primarily connected to Green Lantern: Green Lantern v5, Green Lantern Corps, Green Lantern: New Guardians, and Red Lanterns. Nearly all of GL's continuity from the pre-new 52 universe has carried over. It makes sense, seeing as "Blackest Night", "Brightest Day" and "War of the Green Lanterns" collectively took three years to tell and it would be a damn shame to flush it all down the toilet the moment it wrapped up. Also, "Blackest Night" was DC's most popular event of the past ten years, so they sure as hell didn't want to alienate all the new readers brought it by that story.

Green Lantern and Green Lantern Corps pick up exactly where they ended in their previous runs. In fact, it wouldn't be surprising if it was revealed that some of the work done for the scrapped "War of the Green Lanterns: Aftermath" was used in these issues. Even New Guardians and Red Lanterns sees their main characters as they are immediately after the events of the "War."

I still love Green Lantern, and no amount of new mythology will change that. It's a bit unfortunate that the character didn't receive an awesome reboot treatment like Aquaman or Superman. Fortunately, Hal Jordan no longer has a ring, Kyle Rayner is intertwined in some weird new super-group made up of Lanterns from each color Corps, while John and Guy are holding down the fort in their own title. This is the chance writers have to tell interesting stories without having to resort to cosmic events to do so.