Showing posts with label Steve Trevor. Show all posts
Showing posts with label Steve Trevor. Show all posts

Thursday, March 21, 2013

Justice League of America #2

(w) Geoff Johns     (a) David Finch

After a brisk yet satisfying first issue, Justice League of America #2 stumbles a bit as Geoff Johns attempts to get the action rolling as quickly as possible. Honestly, it's kind of annoying that the "Secret Society" is already known to so many people. I know Martian Manhunter says that all the villains he's interrogated have no idea what the Society is, but the fact remains that A.R.G.U.S. knows about it so how secret can it truly be? Johns spent six issues building up to Darkseid's arrival in Justice League. Here, the team is already assembled and out on their first mission. I'm all for getting to the point, but this seems needlessly fast paced.

The most unfortunate part is that this entire issue feels very much like it could have been the first, with the first issue as a #0. I know DC already did "Zero Month", but if Johns wants things to move at this kind of speed, he's already misstepped because the first issue was so slow. Both issues have been good, but neither fit together particularly well, and that's not a good relationship between the first and second issues of a new flagship series. 

Surprisingly, Green Arrow turns out to be the surprise star of JLA #2, and he's only conscious for the latter half of the issue. I still don't know why, but Johns insists on writing Steve Trevor as a massive ass, and his conversation with a newly awake Ollie Queen reasserts this bewildering fact all over again. Back in Justice League #8, Arrow attempted to join the League proper with less than desirable results. Trevor approached Arrow and it was established that Green Arrow would be an agent of A.R.G.U.S. It seems that now, after Ollie's been through the gauntlet to uncover the Society, Trevor has no problem throwing him to the curb without a satisfying explanation. The emotional tension between Ollie and Steve is great, and Ollie's insistance that Steve "sold out" is a fantastic throwback to Green Arrow's classic counterculture characterization.

Even though JLA #2 doesn't have the same feel as the first issue, Geoff Johns is still stetting up something big. Perhaps the series is supposed to feel like it's not completely sure of itself, much like Steve Trevor and his grasp on the JLA situation in general. Last year's The New 52 #1, which came out on Free Comic Book Day, portended the coming of a Trinity War that pitted hero against hero. That reality is coming closer and closer to fruition with more characters and plot lines being introduced.


GRADE
7.5/10

Wednesday, February 20, 2013

Spotlight: Justice League of America #1

(w) Geoff Johns     (a) David Finch

A lot of fans were upset with Geoff Johns' first issue of Justice League back in September 2011, with the main point of contention being that only a fraction of the League actually makes an appearance. It was Johns' attempt to decompress the origin story of the League, and it met with varied reactions. It seems like DC's Chief Creative Officer took a few pointers from that experience with Justice League #1 to help craft his approach to Justice League of America #1, a debut issue that hits all the right narrative beats, looks absolutely phenomenal, and feels like a natural next step for the 'New 52' universe after a year and a half of world building. Unlike nearly every other title from DC currently the characters, setting, and tone of this series all result from what we've been reading over the past 18 months instead of being blindly introduced to revamped or new characters. Here, with Justice League of America #1, the reader readily understands why this team is being formed beyond the context given in the issue -- we've seen the hints being dropped, the growing animosity within the superhero community, the world-shaking events that eventually had to lead somewhere.

My biggest surprise with Justice League of America #1 was honestly the art. My personal opinion on David Finch's art is like roller coaster, and I've not been happy with his work on Batman: The Dark Knight. But for some reason, Finch's pencils for JLA #1 are simply stunning as the artist finds an incredible balance between his desire to express realism and going all-out for a fun pulp look. Seriously, never have I been more satisfied with David Finch's artwork than in these pages.

This JLA is a totally different beast than it's pre-'New 52' iteration. In the past, the term 'Justice League of America' was more or less the de-facto name for the team that now -- in the 'New 52' -- simply goes by Justice League. The nature of DC's line-wide relaunch meant giving old ideas new life under a new framework. A.R.G.U.S. -- the superhero relations branch of the US government -- has a rather tenuous relationship with the League proper, so Amanda Waller decides to put together her own team of super powered individuals dedicated to protecting and serving the United States of America. While it's not dissimilar from Nick Fury and S.H.I.E.L.D. assembling a group of extraordinary persons, that's about the extent of the similarities. The JLA is a government-sanctioned team, but knowing Geoff Johns, that's going to complicate things more than make them smoother.

Justice League of America #1 plays out like a 'zero issue' without the pretensions of being a 'zero issue'. We get introductions to the major players (sans Simon Baz, for some reason) and well paced exposition that doesn't feel overbearing. Steve Trevor makes his first major appearance in a while, and it's mostly to be a surly curmudgeon. Nothing Waller says makes him happy, and everything seems like the worst idea in the world. I get that Trevor is still a bit jaded by how his relationship with the Justice League ended, but Johns is writing him like a jerk who's looking for something to complain about. Trevor's weird pessimistic comments aside, the various sequences focusing on recruits for the JLA are surprisingly fun and don't feel like rehashes -- we know all these characters already (except for Vibe, who I'll get to in a moment), so it's impressive to see Johns bring something new to the table for each one of them.

The US government is finally waking up to the reality that super powered people are now the norm and they're doing something about it -- if you can't beat them, join them. Team 7 (it seems) and the Justice League International were both failed attempts at taking a sanctioned stance against super-crime, and the JLA is a kind-of spiritual successor to those two ideas. Waller's team incorporates the public transparency of the JLI while employing dubious personalities who can get the job done. By the end of the issue, Johns has a firm direction in place for the world's newest super team, and it will pit them against one of the previous JLA's oldest and most ruthless enemies. Also, there's a single panel that makes a great case for a superhero schism being the focal point of the upcoming "Trinity War".

Justice League of America #1 is a joy to read. Geoff Johns has written on damn fine story that's already got me excited for the second issue. This series is the first one to grow organically out of the 'New 52'. Talon is similar for being a byproduct of the events in Batman, but Calvin Rose is a new character that readers are still getting to know, which makes it just as much an effort to invest in as any other 'New 52' title. JLA #1 features heroes and villains that have already made a name for themselves in the DCnU and now, we get to see them work together. Basically, if you like any of these characters, you're going to like Justice League of America #1.


GRADE
9/10

Wednesday, October 17, 2012

JUSTICE LEAGUE #13


(w) Geoff Johns
(p) Tony S. Daniel
(i) Richard Friend and Batt

It's not often that Geoff Johns takes a breather. Usually, the man is constructing some massive arc that has major ramifications for the entire DCnU, and then some. It's not a bad quality at all. In fact, Johns' ability to make nearly anything he writes feel epic is what makes him such an amazing storyteller. For the past 13 months, Johns has worked magic with Justice League, a series that many journalists have criticized for having a lackluster opening arc and a mediocre second. Here's the thing - nothing is perfect, not even the Justice League. Fanboys - and increasingly, journalists - are becoming hardened against different interpretations of established continuity, no matter the situation. Why does it matter that Hal Jordan is a huge jerk? Why can't that be part of the variety of personalities on the team? Is it really a huge deal that only three members of the League appear in the first issue, even though it's the beginning of an origin story that spans six issues? Are we that jaded against change? Sure, Hal says annoying things from time to time, but I'd rather have him cracking bad jokes every once in a while than a set of seven perfect examples of human ingenuity and dedication who say the right thing every time.

Justice League #13 starts a three-issue arc focusing on the Cheetah, a classic Wonder Woman villain reimagined with a much better backstory. I mentioned Johns' penchant for the grandiose earlier because this issue proves how well he can write a smaller-scale narrative, as well. This isn't a planet-wide threat, or even a nation-wide one - "The Secret of the Cheetah" is a personal tale about Wonder Woman and Cheetah's past. It's also about a team willing and ready to help their fellow teammate without a moment's hesitation. Cheetah is largely considered to have been Wonder Woman's arch-enemy in the pre-'New 52' universe, so it makes sense that Diana's relationship with Cheetah cuts deeper than the team could know. Johns is applying his multi-layered narrative style to a more minimal stage, resulting in heavy interpersonal relationships and emotionally-driven plot advancement.

Tony S. Daniel is stepping in for a few issues before Ivan Reis and Joe Prado take over in a few months, and his style is a breath of fresh air. Jim Lee was doing some great issues for the first few months of the 'New 52', but the quality steadily feel through the summer and into the fall. It's nice to see more crisp detail and solid inking, and honestly, the artwork goes a long way in making Justice League #13 such a good issue. 

And while DC's website claimed that Johns' "Shazam" back up was still happening, in actuality, it's a story penned by Geoff Johns and Jeff Lemire about Steve Trevor and Oliver Queen. Trevor is done working for A.R.G.U.S., and decides to drink himself into a stupor when Ollie Queen shows up to deliver some bad news that looks to be of some importance in the upcoming Justice League of America starting next year.


GRADE
8/10

Wednesday, August 29, 2012

JUSTICE LEAGUE #12

STORY: Geoff Johns
ART: Jim Lee and Scott Williams (et al)

I'm going to start this review off by saying that the kiss between Superman and Wonder Woman is a lot less 'awe-inspiring' than DC let on. In fact, one could argue that the reasons behind the titular tongue-tying should have been raised years ago, even decades. But more on that later. Justice League #12 wraps up not only the first year of the title, but also "The Villain's Journey", the second arc for the series that dealt with new villain Graves who was out to destroy the League and remake the world in his own way. The thing is, that phrase holds a significantly different meaning for Graves in the pages of Justice League than it normally ever does. While even I'll admit that using spectres of long-lost loved ones is a bit cliche, Johns employs this narrative strategy to get to the heart of the main issue with the team as a whole: the Justice League is not and cannot be held accountable for their actions.

The fight with climactic battle that opens the issue is only significant for Graves' vocalized thoughts. While having the team come face-to-face with dead loved ones sounds emotionally relevant, the whole ordeal comes off as trite after Graves weighs in. "I've destroyed the Justice League, but I'm not here to destroy each one of you," laments Graves as he watches them, a twinkle of glee in his eyes. The whole point of the League was for the sum to be greater than it's individual parts. Unfortunately, this isn't always the case. When you gather seven god-like beings together, it's a good idea to have someone around to ground them once in a while. While Steve Trevor was supposed to fill this void, his prior relationship with Wonder Woman hindered his ability to see the unbiased truths when it came to the League. However twisted and painful, Graves assumes the role of 'moral conscience', making the team question themselves for the first time since they banded together.

And that, dear readers, is where the real meat of this issue lies. The truth of the matter is, superheroes are not held accountable for their actions - they can't be if they hope to do their jobs well. The Justice League is an organization unlike any other on the planet, especially now that the 'New 52' rebooted most of the fringe teams out of existence. And while it might be cool to see costumed heroes battling aliens for a while, eventually, the novelty wears off and people want the truth over everything else.

They're not wrong for wanting it.

Johns does a fantastic job, this month, delving into philosophically-charged territory. And with the 'New 52' freedom under his belt, the characters get an interesting take on the subject - Flash insists that the League has to be better, while Batman sees the subjectivity of their situation. Green Lantern is the one who gets to the answer first: even though the League might not be perfect, it still has to try because the world needs the League. Because bad news always accompanies deed of sacrifice such as these, Hal Jordan resigns from the League. Citing his instigation of the fight between the Leaguers that aired across the world, Hal offers himself up as a scapegoat. The people of Earth get someone to blame, while the League gets to continue doing what they do, even though they know that the world could turn on them at any moment if they slip up again, even a little bit.

Wonder Woman and Steve Trevor (technically) break up again, sending Steve into fits of angry muttering and a final demand for Diana to leave, and a preview for the next year of stories looks like the League will have their hands full with Steve Trevor's A.R.G.U.S.-operated Justice League of America, a team that looks to be in direct conflict with the League proper, for more reasons than one.

Justice League #12 does an excellent job capping off a first year that saw the team come together and face more than just villains. Geoff Johns is slowly figuring out the team's voice and how they honestly fit into the greater DC universe. It's a difficult task, no doubt, but Johns has a long history with Teen Titans, and his pre-'New 52' work on Green Lantern included some of the characters best stories in years. Now, after taking the time to give us readers the basic stuff, it's time to go into new territory. Obviously, Superman and Wonder Woman's relationship is leading this trend, and coupled with Hal Jordan's resignation, we're sure to be in for an exciting 2013.

GRADE
A-

Saturday, June 30, 2012

(COMIC) JUSTICE LEAGUE #10

STORY: Geoff Johns
ART: Jim Lee, Scott Williams, Mark Irwin, and Jonathan Glapion

We're starting to get a little more of the bigger picture of the second major arc of Justice League. "The Villain's Journey" continues this month with some revelations concerning the League's outside lives and the origin of Graves.

A good portion of this month's issue is dedicated to giving readers a bit more insight into the lives of each League member and who knows what about who. Like a what's what of how their personal lives affect them professionally. Graves has been torturing and interrogating villains associated with each League member, learning more and more about them each time. Cyborg is forced to explain to Hal Jordan (who is still consistently thick-headed in Justice League) that the more Graves knows about them, the more he can exploit their weaknesses: Barry's police-influenced desire to work within the boundaries of the law, Wonder Woman's secret rendezvous to a Native American reserve, and that Batman doesn't trust anyone on the team. These little call-outs from Cyborg not only add bricks to the 'New 52' universe, but they also give readers connections between books (Barry Allen is dating Patty Spivot in The Flash, and this relationship is mentioned during the briefing.) The notion that Batman doesn't trust anyone also brings about the revelation that the Dark Knight and the Man of Steel work together outside of the League, something that hasn't been seen or mentioned up until now.


More so than ever before, Justice League is beginning to feel like a launching point for much of what happens throughout the DC universe now. Steve Trevor's consistent presence, Green Arrow's recruitment to some "other team", the Martian Manhunter's apparent sort stint as a member, and the use of Apokolyptian boom tubes as means of teleporting all show potential to affect more than just the adventures of the Justice League. These are the story elements that will have long-term results, possibly years down the road.


By the end of their discussion, the question of trust has been raised between all of them - how can they trust one another while some know more about each other than others? In days long past, the League was a simpler entity that rarely asked questions of this nature, simply because the readership demanded nothing more than superheroes beating up super villains. Today, it's important that a more realistic base be set for the characters we read about. Mistrust amongst a group of demi-gods who don't know each others' names is a very likely scenario.


Graves shows up on the Watchtower at the end of the issue to lay the smack down on the League. From the opening vignette, we gather that David Graves got his powers from some disgraced gods in Pamir Mountains. The closing pages tell us that these powers can somehow be used to harbor other souls and/or life-forces through emotional manipulation. With little more than a mention of her beloved Steve, Wonder Woman attacks Graves and quickly goes down, the life drained out of her both spiritually and physically as he body begins to wither. Soon, the entire League is down and Graves is in control of the Watchtower. A fantastic cliffhanger if I've ever read one.


The "Shazam!" back-up actually picks up a little bit this month as Billy sneaks out of the Vasquez's house late at night. Freddy Freeman follows him to the zoo where Billy is telling a tiger that it's the only real family he's got left. Freddy interrupts and before Billy can blow up, Freddy suggests vandalizing the house of the boys who hassle the other foster kids at school each morning. This bit of bonding between Billy and Freddy provides the seeds to Freddy becoming Captain Marvel Jr., or maybe some new incarnation of hero associated with the wizard Shazam.


And speaking of the wizard, Doctor Sivana continues his archaeological dig, now complete with a fancy magic-seeing eye that helps him see the mystical spells placed on the door to a greater prize than any gold or gems. As he utters a single, "Shazam", Black Adam emerges from the tomb demanding to see the wizard! The final, double-wide pullout pages of The New 52 #1 revealed what looked like Black Adam fighting Vibe, though many posited that it was just the 'New 52' version of Captain Marvel, as Billy Batson is much more mean-spirited than his former self. Obviously, Black Adam is here, which spells trouble for our little trouble maker.


GRADE
B

Thursday, June 28, 2012

(COMIC) JUSTICE LEAGUE DARK #10

STORY: Jeff Lemire
ART: Mikel Janin

After a stellar reboot of the team in Justice League Dark #9, Jeff Lemire hits the brakes hard this month and brings readers an issue mostly full of technical details. The team has a new objective, which means they need to regroup and figure out a plan of action. Steve Trevor originally asked John Constantine to retrieve the map to the Books of Magic, but after discussing the Books' power, the team rethinks handing over the source of all magic power to the US government. But where to go that's hidden and safe? The House of Mystery, of course.

Constantine leads the group to the House of Mystery, which is situated at the crossroads of the mystical multiverse, to go off the grid while they figure out how to keep the location of the Books safe. A fun side story involves Deadman possessing Black Orchid, since Orchid's only involvement with the group is via Steve Trevor, the man they're now trying to avoid. Doctor Mist objects on the grounds that he too is an A.R.G.U.S. agent and a subordinate of Trevor, but he understands the importance of their new mission, and he's sure Black Orchid will understand as well. Mist doesn't have much of a personality beyond 'mysterious new character', but it's still nice to see an old school character coming out of the woodwork.


Andrew Bennett leaves, but Constantine uses this exit to explain that by accepting his initial invitation into the House of Mystery - which he "owns" - every member of the team is now bound to the House and can be recalled to it whenever Constantine desires. Zatanna's anger is exacerbated by the fact that the members of the team would have entered anyway, that deception wasn't necessary. I'm a little worried that John Constantine is turning into a big douchebag. It's one thing to be an asshole - apparently, people accept that some people just live their lives negatively. But it's a whole other matter when Constantine starts blackmailing and taking advantage of his own teammates. I understand the desire to make old Johnny a badass - he's a character that's always been reliable in that role. It makes no sense, however, to use him as the universal scapegoat for heroism wrapped in deceptive means. Basically, Constantine shouldn't always be the total anti-hero.


Madame Xanadu pops up to have another vision then whine about how no one listens to her. Xanadu really isn't that interesting in Justice League Dark. It seems in the centuries separating her current person from her younger self - in the pages of Demon Knights - have turned her into something of a lump on a log with premonitions of the future. It's unfortunate for characters who see into the future, but they rarely get developed beyond they gift of foresight. This is Xanadu's problem as a narrative character: she's solely based on her visions of apocalyptic futures.


The segue into the next issue begins when the team attempts to open the map to the Books of Magic, tripping a mystical lock on the map set by Felix Faust! Soon, the team is attacked by the Demons Three who are indentured slaves under Faust's command. The demons attack quickly before teleporting into an A.R.G.U.S. facility where Steve Trevor is interrogating Faust. This 'ah-ha' moment comes when the team realizes that Faust wanted to be in A.R.G.U.S. so his demons could help him break into the Black Room, the warehouse filled with all the mystical artifacts collected by the US government over the years.


GRADE
B+

Saturday, March 24, 2012

(COMIC) JUSTICE LEAGUE #7

Written by Geoff Johns
Guest Artwork by Gene Ha and Art Lyon

Has enough time passed that I can say I'm disappointed in Justice League. What could have been an intimate and worthwhile re-introduction to the greatest superhero team ever has been sorely lacking. The narrative style makes the reader feel like an outside observer instead of being connected to the drama and action unfolding. It's unfortunate that a writer as talented as Geoff Johns has lowered his standards to be more visually appealing and cater to the lowest common denominator. Obviously, everyone knows what the Justice League is, but the whole point of the 'New 52' was to reset everything and start from (near) scratch to build something better and more cohesive. Justice League relies too heavily on readers being invested in each characters' individual titles for character development and emotional connection. If you don't read The Flash, you'd honestly have no idea what kind of person Barry Allen is from the pages of Justice League. And if you've never read a Green Lantern book before, Hal Jordan comes off as the biggest douchebag in the universe. All this being said, this month's issue was hit a bit closer to the target, but still misses the mark on a few key points.

Now that the League is an established entity, it seems like some time has passed since their fight with Darkseid and they now have some semi-partnership with the United Nations. In a clever and insightful one-off, Johns explains that the UN provides the League with food and living necessities as part of their working agreement. This might seem like a small detail, but it's one that was never really talked about before. Much like Tony Stark and the Avengers over at Marvel, many assumed Bruce Wayne's coiffeurs were paying the JL bills. But in this modern age, it became increasingly unlikely that the Wayne fortune could sustain the basic needs of the League, let alone a giant, orbiting space watchtower.

Steve Trevor takes center stage this issue as the UN liaison to the Justice League and a possible romantic interest for Wonder Woman. A bulk of the issue proper deals with Trevor's relationship with the League. After the requisite fight this issue - against some rando infected by some spore-based leech monster - Johns turns the focus to the real-world issues that would plague an organization like the Justice League. At Trevor's press conference, reporters begin to suggest that the League should take over governmental operations, that the American people trust Superman and Batman far more than their elected officials. It's another clever moment for Johns as he comments on the current state of the government-population relationship.

Unfortunately, we still get almost no team time or deeper understanding of the characters outside of Steve Trevor who isn't a League member anyway. The first six issues did little to give these six individuals reason to come together (really, Darkseid's appearance was way too convenient), and this issue gives nothing more by way of meaning. Again, the 'New 52' was supposed to be about bringing in new readers. Without giving context, Johns is stripping away the Justice League of everything that makes them awesome. The Avengers - at least in the comics these days - are getting super lame because Marvel keeps adding new spinoff teams (and ongoing series'), switching members and not providing emotional connections. Johns needs to step up the quality on Justice League before readers begin losing interest.

GRADE:
B-